Hey, got this error every time I clicked other than Tutorial. New Game, Load Game, Option. Though I can make a new game if I press fast enough. It's all happen if I pressed the main menu. I open lexicon on in game menu it's fine
Bonjour tout le monde, étant un grand fan de la licence HOMM je trouve ce jeux magnifique (un bon gameplay, beaucoup de créatures différentes, plusieurs factions différentes, beaucoup d'artéfacts, ...), j'ai joué a la démo et j'ai eu 2 crash du jeu, environ 1 crash par heure, dès la sortie du jeu sur steam je vais l'acheter, c'est juste un plaisir énorme de jouer à ce jeux, j'attendais depuis longtemps un jeux similaire de HOMM et je l'ai enfin trouvé, vous faites un boulot juste énorme, bravo à vous.
Hi, this seems to be an issue that happens when you launch the game through the itch io app! I don't know why it happens, but the game works if you launch it via the exe the normal way.
is there something i need to download besides the game because i download the demo and click on the game and it opens folders and i click on it in folders and noting happens
Hi! Welcome everyone who's coming from the Spiffing Brit video! I'll be trying to answer all questions, but answers will come faster if you ask them over on the discord! (sorry so many questions so little time) https://discord.gg/sVZYBmuDqm If you're having trouble where loading or starting the tutorial freezes the game, launching the game through the downloaded folder instead of the itch io launcher seems to help!
Hi! i wanna download this game as it looks fun, but never used itch.io before. How would i update the game after i puchased it? May be a dumb question lol
Well I understand where are you coming from but on the other hand it can save your units from onslaught from trolls or other powerfull ranged units etc. Guess it has its uses. On the other hand I have to agree that it is not one of the best skills in the game.
the game is very good, I have not found any crash, but I have to give some notes, the user interface does not work properly it does not show me some units and when I change the scale the font becomes very difficult to read, I also have to say that the game is almost unplayable after forty minutes of play (basically a lot of lag) and when I check the task manager the game consumes all the ram which leads me to close and restart the game, but sometimes the game goes to the secondary processes and does not close continuing the high consumption of ram
Currently playing the demo (v1.6.1). Really enjoy the game!
I though of simple quality of life feature that I think would be easy to implement. When trying to optimize fielded units, I often found myself splitting the units (shift+drag) to be able to transfer the correct amount of units I want to field to reach the max unit power. One easy improvement would be to automatically match the amount of units to reach the max power when dragging a unit type from reserve (e.g. with shift+drag either split the stack in two when half of the stack do not exceed the max power or split to max amount of units to reach max fielded power). I hope my explanation is clear.
Just purchased and am totally enamored with this game! Reminds me of a charming remix of some of my all time favorites from the HoMM series. I've played a few maps now and am confident I'll play more. Just an FYI, I am getting a consistent crash on trying to launch the tutorial... wasn't an issue since I was able to pick up the game given my exposure to games of this type, but thought I'd give a heads up. Happy to send along info it if helps.
I am having some trouble with the 'Load Game' screen. I am finding that sometimes I am unable to delete saved game files. This doesn't happen everytime by the way. I'm just flagging it up.
I tried the demo but it just froze when I clicked on "Tutorial" and even after opening Task Manager to shut it for some reason my mouse could not click anything.
Ran into something interesting. Used cloud palace, wished for war, and one of the NPC heroes got trapped in a small enclosed area with no way out. It was on a custom map with 7 players and a small map size, so that probably helped this happen, but there might need to be a way for cloud palace teleporting to check whether it's putting someone somewhere they can't get out of.
Awesome game btw. Scratched that itch I've been having for a very long time. The combat is so unique and so fun to watch and everything just works! Are there any plans of a campaign for this? Because that would be something I would really love to see as an old school player.
that's the next point of development in fact! It might not be super long, but it'll pave the way for giving the community tools to extend the campaign content
I've been trying to chase this bug down, and haven't been able to recreate it. But you're the first person to actually detail the specific town combination. Lemme see if I can recreate it now...
I do plan on getting Ubuntu and Mac builds out around the time it comes to Steam. Until then, I know some people have succesfully made it run emulated (via Wine I think)
Hope to get a toggle for when your battle field just gets nuked if there are too many units. I'm fine with the lag. I'm not fine with losing 300+ units because hex turned all the enemies into frogs. Makes hex + Bane or any other unit spawner almost useless.
Nvm: Think it's Destruction and it's nuking my units too into an endless loop of everything dying.
Youve probably heard this a lot, but Ive played homm3 for my whole life of 19 years and you have my 100% support. I never buy games because I know Ill get bored of them, but with this game, I can guarantee you a sale when it fully comes out! good job
!!!NOTICE!!! If your game is crashing, try joining the Discord community and go to the #development-log channel to download the latest version of the game.
Noticed that changing language to Spanish resulted in some missing letters in some words on the main menu. Looks like the vowels with accents are replaced with a blank space, most likely because the font has no equivalent.
Loving the game, you can tell it was a labor of love
Only complaint is that on most starts it can be a real struggle to find neutral mobs that aren't impossible or near impossible, maybe some sort of level scaling based on how close the mobs are to each player's capital
Hi, this is sort of implemented, with mobs of low difficulty preferentially spawning close to the centre of the area.
Oh, right! Sometimes this happens because the town is placed too far from the centre. Then you start surrounded by impossible fights and have to venture into the centre to find the easy fights shoulder to shoulder.
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demo keeps crashing with this report, hope this helps.
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_bcon:
Memory allocation failed: Attempting to allocate 1048848 bytes
at gml_Object_obj_bcon_Draw_0
############################################################################################
gml_Object_obj_bcon_Draw_0 (line -1)
Hey, got this error every time I clicked other than Tutorial. New Game, Load Game, Option. Though I can make a new game if I press fast enough. It's all happen if I pressed the main menu. I open lexicon on in game menu it's fine
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_unit:
DoAdd :1: illegal array use
at gml_Script_play_actionsound
############################################################################################
gml_Script_play_actionsound (line -1)
gml_Script_play_actionsound
gml_Script_play_actionsound
gml_Script_play_unitsound
gml_Object_obj_unit_Step_0
Need russian! I also have a question, will there be a storyline campaign in the future? Nice game!
Bonjour tout le monde, étant un grand fan de la licence HOMM je trouve ce jeux magnifique (un bon gameplay, beaucoup de créatures différentes, plusieurs factions différentes, beaucoup d'artéfacts, ...), j'ai joué a la démo et j'ai eu 2 crash du jeu, environ 1 crash par heure, dès la sortie du jeu sur steam je vais l'acheter, c'est juste un plaisir énorme de jouer à ce jeux, j'attendais depuis longtemps un jeux similaire de HOMM et je l'ai enfin trouvé, vous faites un boulot juste énorme, bravo à vous.
My Game crashed randomly without any error message...
After that i tried to load the safe...... my pc froze again
Same thing happened to me a couple of times and dont know whats causing it at all
Will this game have a map editor by chance?
The Game beginns laging in City fights
My entire PC froze after i tried to start the Tutorial
2 Times
Hi, this seems to be an issue that happens when you launch the game through the itch io app! I don't know why it happens, but the game works if you launch it via the exe the normal way.
Options window makes weard stuff on german translation
Played a demo a bit, game is quite fun... But does the AI cheat on higher difficulties? Seems like so.
ye, the increased difficulties are specifically to have the AI cheat. Hard is the "fair" gamemode.
is there something i need to download besides the game because i download the demo and click on the game and it opens folders and i click on it in folders and noting happens
you need to extract the zip file, then double click on the Hero's Hour.exe file!
If I buy the game on itch.io and then the Steam version comes out, can I play the game on Steam? I have already bought it then... right?
If you buy on itch io before the game comes out on steam, you will get access to a steam key.
And thats how you get my money, bought it!
yup! sold as well
Hi! Welcome everyone who's coming from the Spiffing Brit video! I'll be trying to answer all questions, but answers will come faster if you ask them over on the discord! (sorry so many questions so little time)
https://discord.gg/sVZYBmuDqm
If you're having trouble where loading or starting the tutorial freezes the game, launching the game through the downloaded folder instead of the itch io launcher seems to help!
Hi! i wanna download this game as it looks fun, but never used itch.io before. How would i update the game after i puchased it? May be a dumb question lol
there's an itch io launcher that helps keep you updated - otherwise, you'll have to do it manually. Follow me here on itch, on https://twitter.com/ThingOnItsOwn or on https://discord.gg/sVZYBmuDqm and you'll be notified!
Spiff showed this off today. Looks amazing.
Hex is bad. it give the units of the enemy more hp.
Well I understand where are you coming from but on the other hand it can save your units from onslaught from trolls or other powerfull ranged units etc. Guess it has its uses. On the other hand I have to agree that it is not one of the best skills in the game.
the game is very good, I have not found any crash, but I have to give some notes, the user interface does not work properly it does not show me some units and when I change the scale the font becomes very difficult to read, I also have to say that the game is almost unplayable after forty minutes of play (basically a lot of lag) and when I check the task manager the game consumes all the ram which leads me to close and restart the game, but sometimes the game goes to the secondary processes and does not close continuing the high consumption of ram
Currently playing the demo (v1.6.1). Really enjoy the game!
I though of simple quality of life feature that I think would be easy to implement. When trying to optimize fielded units, I often found myself splitting the units (shift+drag) to be able to transfer the correct amount of units I want to field to reach the max unit power. One easy improvement would be to automatically match the amount of units to reach the max power when dragging a unit type from reserve (e.g. with shift+drag either split the stack in two when half of the stack do not exceed the max power or split to max amount of units to reach max fielded power). I hope my explanation is clear.
Just purchased and am totally enamored with this game! Reminds me of a charming remix of some of my all time favorites from the HoMM series. I've played a few maps now and am confident I'll play more. Just an FYI, I am getting a consistent crash on trying to launch the tutorial... wasn't an issue since I was able to pick up the game given my exposure to games of this type, but thought I'd give a heads up. Happy to send along info it if helps.
I am having some trouble with the 'Load Game' screen. I am finding that sometimes I am unable to delete saved game files. This doesn't happen everytime by the way. I'm just flagging it up.
Getting this bug when trying to load game:
________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_worldgen:
instance_create_depth argument 3 incorrect type (string) expecting a Number (YYGI32)
at gml_Script_load_game
############################################################################################
gml_Script_load_game (line -1)
gml_Object_obj_worldgen_Create_0
I tried the demo but it just froze when I clicked on "Tutorial" and even after opening Task Manager to shut it for some reason my mouse could not click anything.
Getting this bug when trying to save or auto-save loaded game:
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_con:
unable to convert string "" to number
at gml_Script_save_game
############################################################################################
gml_Script_save_game (line -1)
gml_Object_obj_con_Draw_64
Playing as Pyre on Isles of War
ive been getting a similar error when trying to load into an existing file since last update:
___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_worldgen:
instance_create_depth argument 3 incorrect type (string) expecting a Number (YYGI32)
at gml_Script_load_game
############################################################################################
gml_Script_load_game (line -1)
gml_Object_obj_worldgen_Create_0
cool
Where are the updates for the newest faction. Or am I getting ahead of myself. Love the game btw. It's been a real time sink
Ran into something interesting. Used cloud palace, wished for war, and one of the NPC heroes got trapped in a small enclosed area with no way out. It was on a custom map with 7 players and a small map size, so that probably helped this happen, but there might need to be a way for cloud palace teleporting to check whether it's putting someone somewhere they can't get out of.
May i ask the difference of the free version and premium version?
in free there are only 3 factions playable ,
In the free version, you get to play as 4 out of the 10 factions
Awesome game btw. Scratched that itch I've been having for a very long time. The combat is so unique and so fun to watch and everything just works! Are there any plans of a campaign for this? Because that would be something I would really love to see as an old school player.
that's the next point of development in fact! It might not be super long, but it'll pave the way for giving the community tools to extend the campaign content
Hi, really enjoying the game. Had a crash when converting a Decay town to a Tide town:
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_con:
Variable Index [7] out of range [7]
at gml_Script_dobuild
############################################################################################
gml_Script_dobuild (line -1)
gml_Script_convert_town
gml_Script_castlescreen
gml_Object_obj_con_Draw_64
I've been trying to chase this bug down, and haven't been able to recreate it. But you're the first person to actually detail the specific town combination. Lemme see if I can recreate it now...
It was a high level town, almost everything was built, if that helps
any chance on Mac compatibility?
I do plan on getting Ubuntu and Mac builds out around the time it comes to Steam. Until then, I know some people have succesfully made it run emulated (via Wine I think)
thank you very much!
Hope to get a toggle for when your battle field just gets nuked if there are too many units. I'm fine with the lag. I'm not fine with losing 300+ units because hex turned all the enemies into frogs. Makes hex + Bane or any other unit spawner almost useless.
Nvm: Think it's Destruction and it's nuking my units too into an endless loop of everything dying.
Yes, Destruction is a really hilarious but totally useless skill. I love it and hate it. Probably will see a change soon tho
game crashed when starting battle from shore to land.
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_warmachine:
Unable to find instance for object index 0
at gml_Object_obj_warmachine_Step_0
############################################################################################
gml_Object_obj_warmachine_Step_0 (line -1)
Hi, battles from land to sea are fixed in v1.6.2, recently uploaded
Game crash when starting game as Pyre on Lost Idyll
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_worldgen:
DoAdd :: Execution Error
at gml_Object_obj_worldgen_Draw_64
############################################################################################
gml_Object_obj_worldgen_Draw_64 (line -1)
I really want to fix this, but it's super rare and I haven't been able to reproduce it. One day I'll get it and then this'll surely be fixed
Game crash when puchasing units:(fire faction, tried to buy melee units/max)
Does this repeat if you reload and take the same steps?
Youve probably heard this a lot, but Ive played homm3 for my whole life of 19 years and you have my 100% support. I never buy games because I know Ill get bored of them, but with this game, I can guarantee you a sale when it fully comes out! good job
Thank you!!
Random fight crash.
______________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_con:
DoSub :2: undefined value
at gml_Object_obj_con_Draw_64
############################################################################################
gml_Object_obj_con_Draw_64 (line -1)
Hm, during fighting you say? I'll check this out
!!!NOTICE!!!
If your game is crashing, try joining the Discord community and go to the #development-log channel to download the latest version of the game.
Kind regards
Thank you for your help! Been super unable to keep up with itch comments, so I appreciate the helping hand
Noticed that changing language to Spanish resulted in some missing letters in some words on the main menu. Looks like the vowels with accents are replaced with a blank space, most likely because the font has no equivalent.
That's so odd, since I specifically did all I could to fix those errors. Even drew a custom ñ :P
Loving the game, you can tell it was a labor of love
Only complaint is that on most starts it can be a real struggle to find neutral mobs that aren't impossible or near impossible, maybe some sort of level scaling based on how close the mobs are to each player's capital
Hi, this is sort of implemented, with mobs of low difficulty preferentially spawning close to the centre of the area.
Oh, right! Sometimes this happens because the town is placed too far from the centre. Then you start surrounded by impossible fights and have to venture into the centre to find the easy fights shoulder to shoulder.
___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_worldgen:
Variable Index [7] out of range [0]
at gml_Script_unit_cost
############################################################################################
gml_Script_unit_cost (line -1)
gml_Script_army_value
gml_Script_army_value_corrected
gml_Script_M_interactgrid
gml_Script_scan_world
gml_Script_load_postprocessing
gml_Script_load_game_standard
gml_Object_obj_worldgen_Create_0
This should be fixed in v1.6+