A downloadable game for Windows

Buy Now$18.00 USD or more

Hero's Hour v 2.0 has now landed on Steam, GoG and of course, here where it all started, on itch.io.

Hero's Hour is an accessible, yet-deep and content-rich Strategy Roleplaying Game. Take control of your hero, explore the world, build up your town, fight fast-paced battles, level up your hero and amass an army large enough to take out the opponents - before they take you out.

Turn Based + Real Time

While exploring the overworld and developing your town and army are both turn-based, giving you time to think and plan out your next moves, in battles your units will do the best to fight for themselves in real time - all hundreds of them. Cast spells and give attack orders to swing the tide of battle - or just sit back and watch as your might unfolds.

Procedural Generation

Hero's Hour brings impactful procedural generation to the strategy game formula, ensuring that every time you play, there will be new areas to explore and strange buildings to enhance your hero or army. Seek out obelisks to start you on small procedural quests that send you around the world. You won't even be able to use the same build order each time you play the same faction.

Features

  • 12 factions with special mechanics, strengths and weaknesses
  • 24 hero classes, with a special skill each
  • 46 common hero skills
  • 301 units - 200 without counting upgrades
  • 100 unique unit abilities
  • 145 artifacts
  • 81 spells & abilities
  • Dozens of impactful map buildings
  • Local "hotseat" multiplayer
  • Co-op with other players or even with the AI

There's a lot of stuff in this little game!

Being on the faster side compared to other turn based strategy games, you may even be able to finish the hotseat games that you start!

You can follow the development of the game on twitter.

A lot of the graphics are by iknowkingrabbit.itch.io/, the rest by me, KraftKraken or Krisys . Music and sound is currently being remastered by Lautaro Ariño, but there's some by me and Tundralaks left.

There's still bugs around, and if you manage to catch one, or one catches you, do get in contact at thingonitsown@gmail.com with a description of the bug. Here post v 2.0, I'm planning on updates on a weekly basis until bugs are ironed out.


Join us at discord: https://discord.gg/9zpWsA24uk

Steam keys are now available for those who have bought the game on itch! Simply go to your purchase page and click the steam key redeem button.

The newest update is v2.2.3, which expands custom content, adds Special Weeks and a new artifact set. Check out the development log for v2.1.0 here.

StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(272)
AuthorThingOnItsOwn
GenreStrategy, Adventure
Made withGameMaker: Studio
Tags2D, Exploration, Pixel Art
Average sessionAbout an hour
InputsMouse

Purchase

Buy Now$18.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $18 USD. Your purchase comes with a Steam key. You will get access to the following files:

Hero's Hour - v2.2.3 (Premium) 142 MB

Download demo

Download
Hero's Hour - v2.2.3 (Free Demo) 142 MB

Development log

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Comments

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Viewing most recent comments 1 to 40 of 455 · Next page · Last page
(+1)

Hey, I bought hero hour alongtime ago and was wondering if there is a way to get a steam key?

I think the game looks awesome, and the pixel style is super cool.  As a budding pixel artist, I would love if there was a way to replace assets for fun and try to develop something in my own style.  Is this possible?  You rock, thank you for all the work and awesomeness! 

I bought this game on gog. I didn't say that it is bad game, but... I was expecting something more. Sorry, but HoMM is still better ;)

Loving the game! I've been addicted to it, but suddenly I am getting this bug every two turns. Happening half way through week 5 if that matters, and I'm playing on a large map:

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_con:

Variable obj_army.armyvalue(101419, -2147483648) not set before reading it.

at gml_Script_AI_consider_castle_defence

############################################################################################

gml_Script_AI_consider_castle_defence (line -1)

gml_Script_do_AIturn

gml_Object_obj_con_Draw_64

(+2)

By far the most creative and daring heroes-like game I've played. My only issue is that it feels like doing battle commands does more damage than good. I want to command my army, not just watch. But the campaign-map part has some really crazy, creative mechanics that more than makes up for it. I adore the approach. Good job.

Hello, is there a way for gog/itch players to play with the mods in the steam workshop ?

Thank you for including the steam key! Excited to play this game once I find the time to do so.

This game is awesome, its an amazing "little" big piece that is being developed here, the combat is an amazing touch, the way I can set up how the warriors are in the field and using it as a leverage to my combat is an awesome touch, to any one that might read this, if you came to this game some how, get this game, it is imperative that you play it, you will like it allot.

thanks for an amazing game

Hello! 

First off, I want to say that I love this game and I am totally addicted, as much as I was addicted to HOMM when I was younger.

I want to report an issue, it's not a bug, more of a quality of life issue.

I play this game on 2 computers, one on a 1080P screen, the other  is on a 4K screen. When I play on the 4k screen, my settings are set for 4k with fullscreen. When I want to play on the 1080p monitor on the other computer, the game keeps the 4k settings and I get to see only a portion of the screen.

So I have to go back on the PC with the 4k monitor to reduce the settings to 1080P, get out of the game and then it works properly on the 1080P computer. Same issue when I come back to play on the 4K settings; the game kept the settings from the previous computer and I have to change them again, otherwise I only get a small window to play...

Dunno if it's possible to have the game keep different setups saved, depending on which computer it is installed by the same user?

Anyway, again, great game! I hope you find a lot of success and can't wait to see what other factions you will add with time or new DLC that you will make for the game! 

(1 edit)

lovin the cultists, can really max out their knowledge and intelligence by using each avatar

Bought on GOG, and I've played it for like 15 hours already!  Awesome game, you have a real winner here!!

hey, I'm happy for you that you were able to launch on other platformers, its a really good game, congrats!
Since I bought the game a while ago, I was wondering if I can get a gog key instead of a steam key, most of my games are on gog and not steam. thanks!

(1 edit)

This is a really fun and great game :) 

(2 edits)

Is there a way to get the mods which are locked behind steam workshop if we have itchio or gog version?


Excellent game by the way thanks !


edit : I just found your google sheet which is here if anyone is looking for it too https://docs.google.com/spreadsheets/d/181dGTrx7jXIJ-NJPa59wRGKuGn20F9Lp9_hIfQIf...

(+5)

Out of curiosity, as someone who bought this game on here awhile ago, now that it's on steam is it possible to get a steam key or is that not possible?

here for the same question

(2 edits) (+1)(-2)

You can't get the Steam key you were promised, you have to log in after clicking the buy now button at the top, and then login to your Steam account through itch.io site.

This seems like fraud. That is not a Steam key, that is an activation after you give login details to a third party site. A Steam key is a 16-digit alphanumeric string, that when entered into Steam, redeems a game on Steam, and that key is no longer valid. You cannot look at any Steam 'key' on games you own, it is for activation.

All the language both prior and current says you will receive a Steam Key. After thinking about this more, this is absolutely fraud, and opens up both the dev and itch.io to problems with credit card processors if they should be alerted to this fraud.

Screen resolution / mouse offset bug

My screen is extra wide, with a standard resolution of 3440*1440. When desktop is set to this resolution it fills the entire screen, but the game gets two vertical black borders. Some button coordinates are also not in the same coordinate space as the mouse. For example all the buttons on the first screen work properly, but after I click "New Game", all the new buttons like difficulty, faction buttons, hero skills etc are all misaligned horisontally. E.g. I can only click a button when mouse cursor is left of the button.

When I change desktop resolution to 2560*1440 I get black vertical borders on my desktop. But when I launch the game with this desktop resolution, the game actually fills the entire screen, and all button coordinates are aligned with mouse coordinates.

Additionally, when using 2560*1440:

  • If I alt-tab out of game and back in again, I get vertical black borders. They disappear if I go to windowed and then back to fullscreen.
  • If computer goes to sleep, upon waking up, desktop is shown. When alt-tabbing back to the game, the game is windowed.

Please add alt+enter to toggle full screen.

If you got the game in a giveaway, you don't get the steam key?

(+3)

Do you have to have the game installed to get the steam key? I don't see a purchase page?

Steam key is actually in the "Download" button way at the top:

Thanks, but I don't have that Download button. This is on my Mac (where it's not installed) so will I see that button on Windows?

It doesn't seem to show in the Itch.io app, going to the page on my regular web browser shows the button however.

I pulled it up on Windows and got it, thanks.

I found out today that starting a game with all players on the same team immediately triggers a win that counts for probably every applicable "Win a game" achievement. I already got some beforehand so I can't confirm if it works for all of them, but this exploit(?) earned me Nudist Run, Speedrunner, Any% PB and No time to waste.

(+2)

plz mac version! :)

(+1)

Is it maybe possible to add an option to turn off scrolling when the mouse is near the edge of the window? This is especially a problem with a multi-monitor setup if you need to move your mouse to another screen.

I think now there is

Oh really? I could only find an option to disable the combat camera movement. Can you tell me where I can find the option? :) I'm on version 2.0.5 by the way

I haven't actually checked so I guess there is no option sry

(4 edits) (+1)

Sadly, game has numerous problems with UI. It looks like it was developed with Full HD and higher resolutions, this collides with overall retro feel.

My review is based on demo version 2.0.5.

There is a bug with UI scale - when I set it to something different than 100% then button collisions have wrong offsets so I was forced to this setting, this is real joke. Also I have to click button one click after another to change UI scale by... 1%. Long button press doesn't work, painful.

Lexicon doesn't scale at all!

I play at 1280x1024 resolution, with UI scale 100% text is nearly unreadable, even with smooth option on. Small status icons also. Lexicon is one big pulp. I can build right buildings in city only because tooltips have bigger font. Upper status bar on battle screen is unreadable. Number of units blends together with unit portraits. There are many more annoying oddities but I don't want to make huge comment.

Every well done feature like amount of units, cities, map objects, unique mechanics and much more is nullified by cons which I wrote earlier.

I wouldn't pay full price for the game until UI will be seriously revamped.

(+3)

Actually have an update in QA which changes the way the game is rendered on screen to better support various screen sizes. I hope you'll like it when it comes out

(1 edit) (+1)

I have an eye on updates, no pressure - it's better to do fixes once and for all.

(1 edit) (-6)

Dude.


I'm not going to log in to my steam account via itch.io. That is just way to sketchy. If you want to live up to your promise you should make the key available from my itch.io account page. Didn't expect much to be honest, but his is kind of dissapointing.


Note that the steam log in page states that "Note that thingonitsown.itch.io is not affiliated with Steam or Valve". Not saying that this is intentional, but I for one wont jepoardise my steam login to redeem an 18 dollar game.

(+1)

I haven't heard anyone else with this kind of concern. The way I'm distributing the keys is the way that itch io allows. I don't know how I'd be able to make the key available from your itch Io account page, as you describe

(+1)(-3)

Neither do I. I am not a game developer and as such cannot be expected to know these things.


I am just informing you that I ,as a consumer, do not trust a .io website with the log in details to my steam library containing x amount of dollars worth of games to unlock a purchase of 18 dollars. Especially when I am expressly warned by the steam log in that itch.io is not affiliated with steam. Steam log-ins were leaked some ten years ago because third party sites sold user data to hackers. Humble bundle and other sites are affiliated with steam and as such I trust them more than itch.io.


An example of how to do it would I suppose be to do what the creators of the game "Torchlight" did a long time ago. Users were able to redeem steam codes once the game had made it on to steam by emailing the game developers through a specific email. The customer had to supply a copy of the receipt from the original transaction and were then emailed a steam code in return.


I imagine requesting these codes from steam  would entail a similar process to the one game developers go through when they send review copies out to memebers of the press.

(+1)(-1)

what are you talking about "dude"? you can redeem your key from inside your itch acc,..go to my library-> "download"->claim the key...then use that key to activate the game on your steam....you don't need to log in steam via itch.io lmao

(-2)

So tell me friend: How do I redeem said key via my itch.io library whitout signing in to steam? Since the prompt I get when I press "claim steam key" is to log in to my steam account... via itch.io?

Are there different viersions of the client? Do I have to download some sort of itch.io app?

Or did you just not comprehend my original message?"lmao"

I know it's late, but if you click on the sign in through steam button, Steam explains how this sign in works;


  • Your Steam login credentials will not be shared.
  • A unique numeric identifier will be shared with thingonitsown.itch.io. Through this, thingonitsown.itch.io will be able to identify your Steam community profile and access information about your Steam account according to your Profile Privacy Settings.
  • Any information on your Steam Profile page that is set to be publicly viewable may be accessed by thingonitsown.itch.io.

That should help alleviate any fears of your info getting compromised. Also I enabled 2FA several years ago. The only way to log into my account is through the app on my personal cell phone.  That all but eliminates risk of unauthorized logins.

Admin

itch.io will never see your password or have access to anything on your account other than what your Steam username is and any other public information on your Steam account. It use’s Steam’s oAauth login which is secure way of verifying your Steam identity to other platforms.

Hope that helps

Don't want to do this either. Every other Steam redeem is given via a code sent to the email associated with the purchase. This is normal, what's going on here is abnormal and should not be a requirement. 

This just seems like an attempt to get more metadata on users or something else sketchy and is extremely disappointing and possibly constitutes fraud.

(+2)(-2)

big thx for this easy steam key gathering :D

(-1)

Love the new "Panda" faction.

Resources on / near the shores cannot be taken. Not from the sea, also not from the land.

Once I've encountered a ship near a ship yard, but the ship was on land, not on the sea (I could board it, but could not move, as expected, so I had to unboard again)

Steam Key distribution requires original email to confirm purchase, but the email I used back then, is now gone. Never mind, I prefer having it this way, so the Steam version is not needed at all. 

(-2)

this game extremely needs multiplayer

(+1)(-1)

Congrats on this release & thanks for the Steam key!

ever time i reload the game it keep giving me

___________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object obj_worldgen:

File is not opened for reading.

at gml_Script_file_text_read_list

############################################################################################

gml_Script_file_text_read_list (line -1)

gml_Script_load_game

gml_Object_obj_worldgen_Create_0

(+1)

Any chance you will release this beauty for Mac as well?

I'll be the first customer :)

Looks amazing

(+1)

Congrats on a successful release! And thanks for an even better game~!

(+8)(-1)

REGARDING STEAM KEYS FOR ITCH PURCHASERS:
Those who have bought the game on itch io can now redeem a key for steam.

This can be found on the purchase page, which can be found by logging into itch, going to your game library and clicking Hero's Hour, or by finding the email you were originally sent when you purchased the game.

Reviews on steam from users who haven't paid for the game will count for less, but this can be counteracted if you pick up the Supporter Edition DLC.

(1 edit) (+1)

Check on the download page for the game if you bought it here on itch, and the steam key is there now! Thanks for the key, dev!

I did buy the supporters DLC, but how do I enable the supporter edition sprites?

(+1)

Great game! The dev(s) is very active! Id like to say thank you for the steam key as I only used itch.io to get heros hours and find it slightly difficult to navigate itch for the updates you frequently release so the steam key was a wonderful gift, will make keeping up to date with Hero's hour much easier and now I can add it to my steam collection :) cheers!

In 2.0.4b there is an error in the tutorial. It isn't possible to purchase Goblin Gunners in the first city without first building the Workshop. The need to build the Workshop isn't noted as a step in the tutorial.

(+1)

The building "Tech-tree" is randomized for each game, I guess that includes the tutorial

fixeed! This was a silly mistake I wouldn't have caught if not for you

(1 edit)

in 2.0.4b, korean translate of 'Curse' is somehow translate as 'stronger enemy' guess should 'weaker enemey'

also 'over rampart' and 'open gate' reversed translate issue still exist.

(icon seems okay)

guess it seems not affect on english and only affect on some language.

You can copy paste this into the translation-issues channel on Discord.

Can you add mod option for the 3 faction  bonuses that every faction has on lexicon  like infernal gate throne of dead and so on the sample mod faction doesn't have any. or the ability to choose what buildings  your faction has another cool mod option would be making spells 

(-1)

if you have previous edition do you just delete it and redownload this version or is there a better way to do it haha

I have found a bug in skirmishes. When you play the custom one and start it you can give commands to both sides of the army. And when after this custom skirmish you start a normal one, where you buy your units for gold and fight a premade army... but here the controls for controlling both sides are still present. So the challenge is gone if you use it.

But when you start normal skirmish without starting the custom one, the controls are not present :)

So if you want you can cheat at these skirmishes this one, but i don't thing its a good thing :)

(2 edits)

v2.0.0 the map dance of death is broken. it is impossible to reach the enemy in it due to misplacement of the guard post. (tested on GOG version but I couldn't find how to contact devs there)

actually why does itch.io say v2.0.1 but GOG say v2.0.0?

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