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(1 edit)

Currently playing the demo (v1.6.1). Really enjoy the game!

I though of simple quality of life feature that I think would be easy to implement. When trying to optimize fielded units, I often found myself splitting the units (shift+drag) to be able to transfer the correct amount of units I want to field to reach the max unit power. One easy improvement would be to automatically match the amount of units to reach the max power when dragging a unit type from reserve (e.g. with shift+drag either split the stack in two when half of the stack do not exceed the max power or split to max amount of units to reach max fielded power). I hope my explanation is clear.

Just purchased and am totally enamored with this game! Reminds me of a charming remix of some of my all time favorites from the HoMM series. I've played a few maps now and am confident I'll play more. Just an FYI, I am getting a consistent crash on trying to launch the tutorial... wasn't an issue since I was able to pick up the game given my exposure to games of this type, but thought I'd give a heads up. Happy to send along info it if helps.

I am having some trouble with the 'Load Game' screen. I am finding that sometimes I am unable to delete saved game files. This doesn't happen everytime by the way. I'm just flagging it up.

Getting this bug when trying to load game:

________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object obj_worldgen:

instance_create_depth argument 3 incorrect type (string) expecting a Number (YYGI32)

at gml_Script_load_game

############################################################################################

gml_Script_load_game (line -1)

gml_Object_obj_worldgen_Create_0

(+1)

I tried the demo but it just froze when I clicked on "Tutorial" and even after opening Task Manager to shut it for some reason my mouse could not click anything.

Getting this bug when trying to save or auto-save loaded game:

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_con:

unable to convert string "" to number

at gml_Script_save_game

############################################################################################

gml_Script_save_game (line -1)

gml_Object_obj_con_Draw_64


Playing as Pyre on Isles of War

ive been getting a similar error when trying to load into an existing file since last update:

___________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object obj_worldgen:

instance_create_depth argument 3 incorrect type (string) expecting a Number (YYGI32)

at gml_Script_load_game

############################################################################################

gml_Script_load_game (line -1)

gml_Object_obj_worldgen_Create_0

cool

Where are the updates for the newest faction. Or am I getting ahead of myself. Love the game btw. It's been a real time sink

(+3)

Ran into something interesting. Used cloud palace, wished for war, and one of the NPC heroes got trapped in a small enclosed area with no way out. It was on a custom map with 7 players and a small map size, so that probably helped this happen, but there might need to be a way for cloud palace teleporting to check whether it's putting someone somewhere they can't get out of. 

May i ask the difference of the free version and premium version?

(+1)

in free there are only 3 factions playable , 

(+1)

In the free version, you get to play as 4 out of the 10 factions

(1 edit) (+1)

Awesome game btw. Scratched that itch I've been having for a very long time. The combat is so unique and so fun to watch and everything just works! Are there any plans of a campaign for this? Because that would be something I would really love to see as an old school player.

(+1)

that's the next point of development in fact! It might not be super long, but it'll pave the way for giving the community tools to extend the campaign content

Hi, really enjoying the game. Had a crash when converting a Decay town to a Tide town:

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_con:

Variable Index [7] out of range [7]

at gml_Script_dobuild

############################################################################################

gml_Script_dobuild (line -1)

gml_Script_convert_town

gml_Script_castlescreen

gml_Object_obj_con_Draw_64

(1 edit) (+1)

I've been trying to chase this bug down, and haven't been able to recreate it. But you're the first person to actually detail the specific town combination. Lemme see if I can recreate it now...

It was a high level town, almost everything was built, if that helps

any chance on Mac compatibility? 

(+4)

I do plan on getting Ubuntu and Mac builds out around the time it comes to Steam. Until then, I know some people have succesfully made it run emulated (via Wine I think)

thank you very much!

(2 edits)

Hope to get a toggle for when your battle field just gets nuked if there are too many units. I'm fine with the lag. I'm not fine with losing 300+ units because hex turned all the enemies into frogs. Makes hex + Bane or any other unit spawner almost useless. 

Nvm: Think it's Destruction and it's nuking my units too into an endless loop of everything dying.

Yes, Destruction is a really hilarious but totally useless skill. I love it and hate it. Probably will see a change soon tho

game crashed when starting battle from shore to land.


___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object obj_warmachine:

Unable to find instance for object index 0

at gml_Object_obj_warmachine_Step_0

############################################################################################

gml_Object_obj_warmachine_Step_0 (line -1)

Hi, battles from land to sea are fixed in v1.6.2, recently uploaded

Game crash when starting game as Pyre on Lost Idyll

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_worldgen:

DoAdd :: Execution Error

at gml_Object_obj_worldgen_Draw_64

############################################################################################

gml_Object_obj_worldgen_Draw_64 (line -1)

I really want to fix this, but it's super rare and I haven't been able to reproduce it. One day I'll get it and then this'll surely be fixed

Game crash when puchasing units:(fire faction, tried to buy melee units/max)

Does this repeat if you reload and take the same steps?

(+1)

Youve probably heard this a lot, but Ive played homm3 for my whole life of 19 years and you have my 100% support. I never buy games because I know Ill get bored of them, but with this game, I can guarantee you a sale when it fully comes out! good job

(+1)

Thank you!!

Random fight crash.

______________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_con:

DoSub :2: undefined value

at gml_Object_obj_con_Draw_64

############################################################################################

gml_Object_obj_con_Draw_64 (line -1)

Hm, during fighting you say? I'll check this out

(+3)

!!!NOTICE!!!
If your game is crashing, try joining the Discord community and go to the #development-log channel to download the latest version of the game.


Kind regards

(+2)

Thank you for your help! Been super unable to keep up with itch comments, so I appreciate the helping hand

Noticed that changing language to Spanish resulted in some missing letters in some words on the main menu. Looks like the vowels with accents are replaced with a blank space, most likely because the font has no equivalent. 

That's so odd, since I specifically did all I could to fix those errors. Even drew a custom ñ :P

Loving the game, you can tell it was a labor of love

Only complaint is that on most starts it can be a real struggle to find neutral mobs that aren't impossible or near impossible, maybe some sort of level scaling based on how close the mobs are to each player's capital

Hi, this is sort of implemented, with mobs of low difficulty preferentially spawning close to the centre of the area.

Oh, right! Sometimes this happens because the town is placed too far from the centre. Then you start surrounded by impossible fights and have to venture into the centre to find the easy fights shoulder to shoulder.

___________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object obj_worldgen:

Variable Index [7] out of range [0]

at gml_Script_unit_cost

############################################################################################

gml_Script_unit_cost (line -1)

gml_Script_army_value

gml_Script_army_value_corrected

gml_Script_M_interactgrid

gml_Script_scan_world

gml_Script_load_postprocessing

gml_Script_load_game_standard

gml_Object_obj_worldgen_Create_0

(+1)

This should be fixed in v1.6+

(+4)

Will those who buy the game here also receive a steam key upon release? :)

Yeah, but only if you buy before steam release

(1 edit)

This happens when I try to open the tutorial. I'm using v1.5.9 (downloaded today 2021-09-18 13:46 GMT)

__________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object obj_worldgen:

Push :: Execution Error - Variable Index [-1] out of range [12] - -5.MOBID(100038,-1)

at gml_Script_unit_cost

############################################################################################

gml_Script_unit_cost (line -1)

gml_Script_army_value

gml_Script_army_value_corrected

gml_Script_M_interactgrid

gml_Script_load_postprocessing

gml_Script_load_game

gml_Object_obj_worldgen_Create_0

This should be fixed in v1.6+, thanks for the notice though!

Hi, would just like to check about the conversion of town as my game always crashes when i select that option with this:


___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_con:

Variable Index [7] out of range [7]

at gml_Script_dobuild

############################################################################################

gml_Script_dobuild (line -1)

gml_Script_convert_town

gml_Script_castlescreen

gml_Object_obj_con_Draw_64


Do advice thank you.

Hi, ive been trying to reproduce this, but am unable to. What faction did you convert into, and what was it to start?

Hi, trying to convert lament to arcane in the great sea (3 factions and 1 neutral)

(+1)

Do we have to bought the game again on Steam?

It was mentioned that he hopes to provide Steamkeys to people who purchase here next year when he released to Steam.

great , thx for this information :D

I've definitely noticed a significant amount of crashes since updating to 1.5.9.  I played for about 3 hours since updating and I've had 4 separate seemingly unrelated crashes without any error messages (Different weeks, army compositions, etc.)

That said I just wanted to let you know in case you weren't aware already(I'm sure you're already working on it :) and you rock for making this game!  I loved that one game we all remember from back in the day and the graphics/battle system changeup really make this game additctive for my girlfriend and I.  My favorite faction is Tide, I love the Axlotls' sprites - keep up the awesome creative work!

Ye, the messageless crash seems to be rearing its head. It should really only happen if you play with the Low RAM mode toggled on in the options, though.

I hope I'll get it fixed one day...

hey, that's so great to hear! I'm super proud of the Lotlians (axolotls) and the rest of Tide since I drew all of those myself. Thank you for your kind words, and for giving my game a chance :D

(1 edit)

Well the game itself is awesome.. but as an fanatic of pixels - I am crying seeing pixels being resizesed that do not fit other elements of the game. I can understand UI has 2x scale and the game based on the zoom, but.. come'on heroes and walls and not the same size :/

umm that is 100% intentional... just like the main game of inspiration ( heroes of might and magic )

(5 edits)

intentional or not intentional. heroes of might and magic made the connection better. it makes a difference on sprites like 32x32 and 8x8 and sprites with 256x256 and 128x128, with bigger sprites the difference between them is not so eye itching.  

but the game is well made. I am just talking about the eye itching sprite resulution connection x)

(+1)

This is very different from person to person. Some might also take offense at rotating and squeezing the sprites. I hope your eyes will eventually adjust and stop itching - nobody deserves itchy eyes :P

This game is awesome, gives me some good nostalgia

(1 edit) (+1)

 if I buy this here will I get the steam key for free

Just bought the game because I thought it looked cool. Crashed halfway through the tutorial. I've restarted my computer, restarted the launcher, restarted the game, and it will crash whenever I try to load the tutorial or the autosave from my attempt to play the tutorial the first time.

It appears that I'm able to start a new game, but I'm unable to finish the tutorial. I would really like to finish the tutorial.

(+1)

This is a v 1.5.9 error that prompted me to do a complete save file overhaul. Sorry for the issue as long as it lasted

(+1)

No worries, these things happen over the course of development. Aside from that one issue, I was able to play the game just fine otherwise.

(1 edit)

1.5.9 keep crashing in Windows without any error message. 

The last update 1.5.9 is lot buggier than previous one. It crashed multiple times when loads the battle screen. And items are also bugged. Items with +Call wild beasts and +Summon elementals. It doesn't show skill in hero menu and also do not apply above skills on battlefield, like previous version. Beasts and summons do not spawn. Please fix it. I really like the game and don't want to switch to previous version.

(1 edit)

Tried the free demo. Don't know if this has yet to be pointed out but some parts within the Tutorial stage have inaccessible areas. It reads as having no path, e.g. the one with the bear and lamp as well as some resources surrounded by mountains . 

Aside from that, this game looks to be a promising neat little project, though bugs here and there still as stated by the others already. But it is a work in progress early in design and work stage. 

Edit: Some tool tips seems to be missing as well. Like the upgrades for the town upgrades for the golems and Icy Sculptors to their next tier. Not game breaking but I just thought to put it out there. Also, is there any explanation on where to find the stats of the Ice gen that the Icy Sculptors make to compare them with the stats of the golems to see which is better aside from just guessing? I couldn't find anything like it and Golems seems to be way better stats wise flat. Doesn't help that the Icy Sculptors are not ranged but melee with those measly Hp and unknown stats of body guards, Idk. 

(+2)

I wish that there was a Mac version, I want to play it too!

Hi! will we get non hotseat mutliplayer aswell? wouldn't mind to pay more for that option to be implemented as a dlc for example.

(+5)

Hi there everyone! There's been a lot of buzz here recently and I've been unable to keep up with everything. I'll be going backwards and answering the most important questions. Thank you for your patience; it's been a mad couple of weeks, but of course in the best way possible!

Oh, and welcome to everyone who's new to Hero's Hour game and community. We're glad to have you <3

(+3)

Don't be stressed, you should take a break when you need too. I hope your able to get everything done that you want to.

(+1)

Any plans for a Mac port?

(+1)

parallels desktop work, but a Mac port pls

(+1)

There are plans but no date yet!

(+1)

okay! It'd be great - looks like the sort of game I'd enjoy playing on my laptop.

Deleted 1 year ago

um, no plans for this. I don't even know what this is??

Deleted 1 year ago
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