Why does it always heat up my laptop so much, I don´t remember doing it in the beginning, and I got a MSI which is not bad at all. So I would appreciate if you could give me advise with the setings? idk
Made this account to buy the game. And I am thoroughly surprised and happy with the purchase. Glad to see an update today( Dec. 17th) I love all the factions, although I do hope to see more or more units assigned to the current ones. Keep it coming!
I signed up here just to get this game. It's got that certain something that I can just sit down and have fun. It's like time travel. There's so much here that I could spend years playing and still have fun. The one thing I want really bad though is a feudal Japanese faction. Maybe an expansion pack? Fighting demons and the undead as a samurai would be too cool. Thanks for the great game, bro you're a fkin' legend! Will buy on Steam too.
Another small point would be when looking at the Lexicon, specifically when looking at heroes, you can't see what their skills do, just what skill they learn. Being able to check what each skill does would be nice since some skills that give units for instance vary from hero to hero like Mastery for instance which gives different units.
Also, while I get that you're not supposed to hire 50 heroes, the fact that you can get duplicates is nice but maybe have either a wider pool or a cycle that allows you to get a chance to get all the different heroes at least once would be nice. Here for instance, I got Ril Kani more than three times and not a single Uptala which is the hero I was trying to get and that's with a good amount of tries that would've exhausted a regular hero pool.
I've left the itch page here alone for a while, and sorry about that! I've been hard at work and I'm hoping to be able to push v 1.8 this weekend, which will be the last big content push - and probably the largest patch the game has ever seen. After that, things will continue to run slowly up until the v2 release (aka finally being done enough for steam). Big game, lots of issues to fix. Expect an update and a devlog, maybe before the end of the weekend!
Awesome game, you may want to change the Naval battle preparation vs neutral creatures though as the way the preview presents it it looks like your forces will fight the neutral creatures arriving from the south while in battle they actually come from the easts which poses some positioning problems.
The same can be said about Naval battles against other players in a way.
The simplest thing would be to draw a black line between the two with an arrow indicating where the enemy comes from (Example below).
Also it might be me but I have a hard time moving the camera around especially when creatures get pushed into corners which makes it very difficult to tell what's happening, not to mention sometimes when trying to move the camera around I'll sometimes press the wrong button namely 'Flee' when looking at the bottom of the screen which is a big problem since it forces a defeat.
I LOVE THIS GAME! That being said I am having a lot of overflow errors in my larger games, which is unfortunately the way I play strategy games. I like to run late game strategies to get the most insane army I can. I can't do that with this game otherwise it crashes. It may just be the decay faction, I don't know. Keep up the good work, this is an excellent concept, that you have executed well. It's like an emerald that just needs a LITTLE bit more polishing. Worth $30 in my opinion, which is what I gave you, my friends will all hear good things from me :)
I have never been more excited to press "Start battle" in a strategy game! I just love seeing how that one unit explodes into a whole bunch of em and start dancing and jumping.
Regrettably, it's code doesn't work well at all when using larger maps or multiple opponents, taking incredibly long time loading and lags.
I really enjoy this game! just played the free demo, but I am defenitely buying the full game! I was just wondering, will the game appear on steam anytime soon? i dont really wanna wait months to play the full version, but would also prefer it on steam. Should I buy it on here, or will it be on steam soon? Buying this labour of love regardless!
p.s. It would be great to have some additional descriptions with the maps. For example, sometimes I wanna play a map without sea or portals, a Pangea kind of map, but i don't know which maps generate that way. Is there a way to see that?
love this concept. some parts are a little clunky or lacking in tooltip info. the tutorial is a trial by fire which is fine but still misses a few things i think. I am a filthy casual but i find the normal difficulty to be a bit tough although i probably just have a trash strat. overall i look forward to seeing this evolve! Where can i leave more detailed suggestions?
I'm confused about whether online multiplayer is supported, or whether it's only available through Steam's Play Together. If so, how are battles between players resolved?
Are the skill trees final? Kind of... confused by some. Like, the water faction tidal getting a pyromancer hero seems odd. Dwarfs being an earth faction and getting two ice themed units? Both their racial passives are practically identical and very few of their heroe scan even touch terramancy. Seems like they were all done at random
Hi, loving the game! I have small problems when I play in full screen with my 21:9 ratio screen. Pressing buttons like "End turn" is hard because I have to aim bit right where the button actually is. Everything on the UI outside of menus are bit off.
I have this same problem. Things on the left side of the screen have their actual interaction zones moved to the left, and things on the right side have them moved to the right from where they should be based on the graphics.
Works fine in window mode, obviously, just not in full-screen mode.
Been playing the demo for some time now and just tried a large map with 6 players plus neutral army on for a bit with the latest update. Idk but the time it takes to load for the AI taking turns seems like to be taking fairly long. Could possibly speed it up more? Idk. For me it just seems to take so long, perhaps like a minute or two and that's just when the game is starting out, might take longer in the late game.
Aside from that I really like the game, can't wait for it to be more fleshed out. Though the factions as far as the demo goes anyway are a bit wonkey I think. By that I mean some things I think don't really fit with their lore and the likes. But I still like it, yes. Keep up the good work.
Almost forgot, the UI could still be improved as well like the map or mini map is it? Too big and takes up a lot of the screen when playing in larger maps. The UI scaling doesn't really help as it either makes everything too small or too large. When making the large maps ui decently small enough not to get in the way, everything else especially the text becomes too small and hard to read and such. The delete option in game for saves also disappears because of it I think, though you could always just manually delete the saves but yeah. On the note of saves, deleting the tutorial save still makes the game crash and unplayable, idk if I was just doing something wrong or if it was the game's problem. Had to reinstall the game. Might need to look into that as it might cause problems with the code and such later on? Idk but thought I should just mention that while I'm here.
Randomly crashers mid game too. The game just closes.
Haven't heard other people report this bug. It's either due having no disc space, moving the .exe from the folder or otherwise not extracting the game correctly, running the game without save/loading permissions, or similar OS related issues. Oh! Or if you mean loading saves, the issue could be if you're launching the game through the itch launcher. That doesn't work, for whatever reason.
another issue - necromany (got lvl 1 via an item) does only work partial drain mana does not work (does not add mana), i can use it to get creatures, sometimes it cost 0 mana to rez (for whatever reason)
Also some random crashes during travelling or fighting
Can it be played in window mode instead of full screen? Has issues with centering the menus on my dual monitor setup but only one screen is in game mode so I cannot interact with the menus. Can I change any settings directly in the options.ini file? Excited to try it out.
Hi all! Sorry for leaving all you commenters in the dark - I focus mostly on the discord these days! But I want to make sure you all see that v 1.7 has dropped - an absolutely enormous update with content, bug fixes, optimisations, more content, balancing, sound and music, more content, etc.
Ended up buying the full game since I read on the discord that we would be given steam keys.0
Found an issue between the old version and the 1.6.5 version in that the music just doesn't work anymore. I was used to it cutting out back when I had the free version but no troubleshooting brings it back sadly. - Just an FYI is all :)
Honestly loving the game and although I'd be very disappointed if the updates stopped coming but I wana say that you've done an outstanding job thus far. Thank you and keep up the good work.
This game has promise. But it has so overbearing issues it's nearly impossible to give positive feedback on. Instead, I will write the problems and solutions that you really need.
Problems:
It's impossible to know what, for example, "growth" means when half of the time it's called weekly growth, the other time it's called just growth. Is weekly growth different from normal growth? Is normal growth daily? No idea. I still have no concrete proof of when growth activates, but hey, at least you wrote it differently every time it's mentioned! Too many things just say "greatly improves" or +1 (random word which is not defined anywhere) I have no idea what ANYTHING does, because it seems like neither do you. It's not same as having no descriptions. It's like half of your descriptions actively mislead or straight-up lie.
Solutions:
Prevent crashes on every unintended behaviour by limiting player choice until you are absolutely sure the player can do it without crashing. Do not let me move the character before the map is loaded, so it won't crash. Do not let me move my units into Armor slots so it won't crash. Sometimes it feels like I have more options to crash the game in a specific menu than ways to close it normally.
Write code that renders the armour and magic stats' text dynamically based on their effects instead of writing in manually for every new item like a madman and then you have a playable demo. For example, do not write "item increases magic greatly" but instead, have the magic buff spell be "item increases magic by variable%". Now you only need to change the variable in code, instead of having to manually write everything and mess it up.
Even better if instead of "magic" resistance it's just a variable name itself, so it'd be: "itemtypevariable effectvariable typevariable valuevariable" so you can get stuff like: "Hat increases magic by 10" or "Leggings give 1 random spell"
It's very easy to code, saves time, and most importantly makes it possible to understand what the hell anything in the game does.
This is a very cool project being worked on by a small and likely inexperienced team. Your criticism is valid in some ways but not in others. I don’t think the concept of weekly growth is that complicated or hard to understand. There is no need to be a dickhead when giving otherwise good tips and criticism.
Hi hi! I'll let you know with v 1.7 there's a lot more accurate and a lot more numbers in the descriptions.
Your comment about it being "very easy to code" is useless. What's easy within your framework might not be easy within mine. And this is not me being lazy; I did the skill description update. But it was not very easy to code and it did not include doing any of the things you described, because that's not how my framework works.
Anyway, the game crashes when you drag a unit into an armor slot? I didn't know. I'll look at fixing that. Not sure what you mean about "don't let me move the character before the map is loaded". There's no such thing. Maybe you could instead tell me what you do to have this bug occur? Then I could actually fix it.
Had "cannot load" issue. (any saved position loaded = game froze. Only task manager could close it) Solution: I am running it from game directory and using "run as Admin". Less crashes and I can load all games again.
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1.8.1. --- The game does not start, the computer freezes. After turning on, it freezes after 30s. I went back to version 1.7
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_owartifact:
Push :: Execution Error - Variable Index [177] out of range [175] - -5.LNG_ARTIFACTS(103897,177)
at gml_Script_artdesc
############################################################################################
gml_Script_artdesc (line -1)
gml_Object_obj_owartifact_Draw_64
Why does it always heat up my laptop so much, I don´t remember doing it in the beginning, and I got a MSI which is not bad at all. So I would appreciate if you could give me advise with the setings? idk
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_bcon:
Variable Index [3] out of range [0]
at gml_Script_options_screen
############################################################################################
gml_Script_options_screen (line -1)
gml_Script_menu_screen
gml_Object_obj_bcon_Draw_64
I get this just by clicking on options...
And I spits me out of the game always at some point...
Anyways, thank you is a great game.
The 1.8.1 update is a pleasant surprise!!! I love that!!!
Made this account to buy the game. And I am thoroughly surprised and happy with the purchase. Glad to see an update today( Dec. 17th) I love all the factions, although I do hope to see more or more units assigned to the current ones. Keep it coming!
ЭПИЧЕСКАЯ ИГРА НЕ ЧУДА - ОДИН ТОП ПРОДАЖ
I signed up here just to get this game. It's got that certain something that I can just sit down and have fun. It's like time travel. There's so much here that I could spend years playing and still have fun. The one thing I want really bad though is a feudal Japanese faction. Maybe an expansion pack? Fighting demons and the undead as a samurai would be too cool. Thanks for the great game, bro you're a fkin' legend! Will buy on Steam too.
Wwhdg
Even less important but there aren't any achievements for beating a normal or harder game as Tide or Earthen
Another small point would be when looking at the Lexicon, specifically when looking at heroes, you can't see what their skills do, just what skill they learn. Being able to check what each skill does would be nice since some skills that give units for instance vary from hero to hero like Mastery for instance which gives different units.
This has more to do with the Random generation but sometimes the map generator will place inaccessible structures like this one.
Also, while I get that you're not supposed to hire 50 heroes, the fact that you can get duplicates is nice but maybe have either a wider pool or a cycle that allows you to get a chance to get all the different heroes at least once would be nice.
Here for instance, I got Ril Kani more than three times and not a single Uptala which is the hero I was trying to get and that's with a good amount of tries that would've exhausted a regular hero pool.
I've left the itch page here alone for a while, and sorry about that! I've been hard at work and I'm hoping to be able to push v 1.8 this weekend, which will be the last big content push - and probably the largest patch the game has ever seen. After that, things will continue to run slowly up until the v2 release (aka finally being done enough for steam). Big game, lots of issues to fix. Expect an update and a devlog, maybe before the end of the weekend!
If it's difficult to get in touch with me here, I'm more active over at the discord! (links above)
Awesome game, you may want to change the Naval battle preparation vs neutral creatures though as the way the preview presents it it looks like your forces will fight the neutral creatures arriving from the south while in battle they actually come from the easts which poses some positioning problems.
The same can be said about Naval battles against other players in a way.
The simplest thing would be to draw a black line between the two with an arrow indicating where the enemy comes from (Example below).
Also it might be me but I have a hard time moving the camera around especially when creatures get pushed into corners which makes it very difficult to tell what's happening, not to mention sometimes when trying to move the camera around I'll sometimes press the wrong button namely 'Flee' when looking at the bottom of the screen which is a big problem since it forces a defeat.
I LOVE THIS GAME! That being said I am having a lot of overflow errors in my larger games, which is unfortunately the way I play strategy games. I like to run late game strategies to get the most insane army I can. I can't do that with this game otherwise it crashes. It may just be the decay faction, I don't know. Keep up the good work, this is an excellent concept, that you have executed well. It's like an emerald that just needs a LITTLE bit more polishing. Worth $30 in my opinion, which is what I gave you, my friends will all hear good things from me :)
When do we get to steam?
Dev announced the steam release will be in early 2022 on Twitter - that's also likely when we're getting v1.8
I have never been more excited to press "Start battle" in a strategy game! I just love seeing how that one unit explodes into a whole bunch of em and start dancing and jumping.
Regrettably, it's code doesn't work well at all when using larger maps or multiple opponents, taking incredibly long time loading and lags.
Main menu is visible for a couple seconds, then this error occurs :(
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_unit:
DoAdd :: Execution Error
at gml_Script_play_actionsound
############################################################################################
gml_Script_play_actionsound (line -1)
gml_Script_play_unitsound
gml_Object_obj_unit_Step_0
but we need chinese,plz QaQ
yep we need chinese
indeed
I really enjoy this game! just played the free demo, but I am defenitely buying the full game! I was just wondering, will the game appear on steam anytime soon? i dont really wanna wait months to play the full version, but would also prefer it on steam. Should I buy it on here, or will it be on steam soon? Buying this labour of love regardless!
p.s. It would be great to have some additional descriptions with the maps. For example, sometimes I wanna play a map without sea or portals, a Pangea kind of map, but i don't know which maps generate that way. Is there a way to see that?
When will you make a free game of it? Asking for a frien
Just buy it you cheap bastard.
T_T... <3
love this concept. some parts are a little clunky or lacking in tooltip info. the tutorial is a trial by fire which is fine but still misses a few things i think. I am a filthy casual but i find the normal difficulty to be a bit tough although i probably just have a trash strat. overall i look forward to seeing this evolve! Where can i leave more detailed suggestions?
I loved it ! Was a bit buggy tho... But loved it ! ♥
############################################################################################
ERROR in
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_con:
string_replace argument 1 incorrect type (array) expecting a String (YYGS)
at gml_Object_obj_con_Draw_64
############################################################################################
gml_Object_obj_con_Draw_64 (line -1)
action number 1
of Draw Event
for object obj_con:
string_replace argument 1 incorrect type (array) expecting a String (YYGS)
at gml_Object_obj_con_Draw_64
############################################################################################
gml_Object_obj_con_Draw_64 (line -1)ider
I'm confused about whether online multiplayer is supported, or whether it's only available through Steam's Play Together. If so, how are battles between players resolved?
hotseat players on the same team can't win, they can be the only two players left but can't fight each other so the game never ends
Are the skill trees final? Kind of... confused by some. Like, the water faction tidal getting a pyromancer hero seems odd. Dwarfs being an earth faction and getting two ice themed units? Both their racial passives are practically identical and very few of their heroe scan even touch terramancy. Seems like they were all done at random
WOW. I don't know what else to say. Amazing game guys!
Super cool idea!
Hi, loving the game! I have small problems when I play in full screen with my 21:9 ratio screen. Pressing buttons like "End turn" is hard because I have to aim bit right where the button actually is. Everything on the UI outside of menus are bit off.
I have this same problem. Things on the left side of the screen have their actual interaction zones moved to the left, and things on the right side have them moved to the right from where they should be based on the graphics.
Works fine in window mode, obviously, just not in full-screen mode.
Looks like a tone of work! I’ve played the demo for a bit, good job! I wish you the very best with that game!
Been playing the demo for some time now and just tried a large map with 6 players plus neutral army on for a bit with the latest update. Idk but the time it takes to load for the AI taking turns seems like to be taking fairly long. Could possibly speed it up more? Idk. For me it just seems to take so long, perhaps like a minute or two and that's just when the game is starting out, might take longer in the late game.
Aside from that I really like the game, can't wait for it to be more fleshed out. Though the factions as far as the demo goes anyway are a bit wonkey I think. By that I mean some things I think don't really fit with their lore and the likes. But I still like it, yes. Keep up the good work.
Almost forgot, the UI could still be improved as well like the map or mini map is it? Too big and takes up a lot of the screen when playing in larger maps. The UI scaling doesn't really help as it either makes everything too small or too large. When making the large maps ui decently small enough not to get in the way, everything else especially the text becomes too small and hard to read and such. The delete option in game for saves also disappears because of it I think, though you could always just manually delete the saves but yeah. On the note of saves, deleting the tutorial save still makes the game crash and unplayable, idk if I was just doing something wrong or if it was the game's problem. Had to reinstall the game. Might need to look into that as it might cause problems with the code and such later on? Idk but thought I should just mention that while I'm here.
Randomly crashers mid game too. The game just closes.
I like the in this game. :)
I have purchased the itch-version. Will I get a key for the Steam Version once it gets released there? I can't seem to find an answer, sorry.
He writes below: "if you buy before steam release, you'll be able to redeem a steam key when it does launch on steam!"
crashes happen if I save pls fix
Haven't heard other people report this bug. It's either due having no disc space, moving the .exe from the folder or otherwise not extracting the game correctly, running the game without save/loading permissions, or similar OS related issues.
Oh! Or if you mean loading saves, the issue could be if you're launching the game through the itch launcher. That doesn't work, for whatever reason.
another issue - necromany (got lvl 1 via an item) does only work partial
drain mana does not work (does not add mana), i can use it to get creatures, sometimes it cost 0 mana to rez (for whatever reason)
Also some random crashes during travelling or fighting
Thats how necromancy works now. Instead of giving mana, you receive a discount for next rez
i use win rar but if i save on my new world it save perfectly fine if i load my og world and save it will crash me to desktop.
i realised my map is not in the new update rip 15 weeks :(
Can it be played in window mode instead of full screen? Has issues with centering the menus on my dual monitor setup but only one screen is in game mode so I cannot interact with the menus. Can I change any settings directly in the options.ini file? Excited to try it out.
Hi all! Sorry for leaving all you commenters in the dark - I focus mostly on the discord these days! But I want to make sure you all see that v 1.7 has dropped - an absolutely enormous update with content, bug fixes, optimisations, more content, balancing, sound and music, more content, etc.
You can read the full development log here, which includes pictures, patch notes and behind the scenes info about development!
https://thingonitsown.itch.io/heros-hour/devlog/306066/game-changing-update-hero...
Ended up buying the full game since I read on the discord that we would be given steam keys.0
Found an issue between the old version and the 1.6.5 version in that the music just doesn't work anymore. I was used to it cutting out back when I had the free version but no troubleshooting brings it back sadly. - Just an FYI is all :)
Honestly loving the game and although I'd be very disappointed if the updates stopped coming but I wana say that you've done an outstanding job thus far. Thank you and keep up the good work.
This game has promise. But it has so overbearing issues it's nearly impossible to give positive feedback on. Instead, I will write the problems and solutions that you really need.
Problems:
It's impossible to know what, for example, "growth" means when half of the time it's called weekly growth, the other time it's called just growth. Is weekly growth different from normal growth? Is normal growth daily? No idea. I still have no concrete proof of when growth activates, but hey, at least you wrote it differently every time it's mentioned!
Too many things just say "greatly improves" or +1 (random word which is not defined anywhere) I have no idea what ANYTHING does, because it seems like neither do you.
It's not same as having no descriptions. It's like half of your descriptions actively mislead or straight-up lie.
Solutions:
Prevent crashes on every unintended behaviour by limiting player choice until you are absolutely sure the player can do it without crashing. Do not let me move the character before the map is loaded, so it won't crash. Do not let me move my units into Armor slots so it won't crash. Sometimes it feels like I have more options to crash the game in a specific menu than ways to close it normally.
Write code that renders the armour and magic stats' text dynamically based on their effects instead of writing in manually for every new item like a madman and then you have a playable demo.
For example, do not write "item increases magic greatly" but instead, have the magic buff spell be "item increases magic by variable%". Now you only need to change the variable in code, instead of having to manually write everything and mess it up.
Even better if instead of "magic" resistance it's just a variable name itself, so it'd be: "itemtypevariable effectvariable typevariable valuevariable"
so you can get stuff like: "Hat increases magic by 10" or "Leggings give 1 random spell"
It's very easy to code, saves time, and most importantly makes it possible to understand what the hell anything in the game does.
This is a very cool project being worked on by a small and likely inexperienced team. Your criticism is valid in some ways but not in others. I don’t think the concept of weekly growth is that complicated or hard to understand. There is no need to be a dickhead when giving otherwise good tips and criticism.
Hi hi! I'll let you know with v 1.7 there's a lot more accurate and a lot more numbers in the descriptions.
Your comment about it being "very easy to code" is useless. What's easy within your framework might not be easy within mine. And this is not me being lazy; I did the skill description update. But it was not very easy to code and it did not include doing any of the things you described, because that's not how my framework works.
Anyway, the game crashes when you drag a unit into an armor slot? I didn't know. I'll look at fixing that. Not sure what you mean about "don't let me move the character before the map is loaded". There's no such thing. Maybe you could instead tell me what you do to have this bug occur? Then I could actually fix it.
Eager to play this game BUT was wondering if I buy this game here would a steam key become available once it's added to the store?
if you buy before steam release, you'll be able to redeem a steam key when it does launch on steam!
Had "cannot load" issue. (any saved position loaded = game froze. Only task manager could close it)
Solution: I am running it from game directory and using "run as Admin".
Less crashes and I can load all games again.
yea, if you run it through the itch launcher, the game does not work. This is super weird and I have no explanation for it
I would blame the location - that is used by default...
c:\Users\<user>\AppData\Roaming\itch\apps\heros-hour\
AppData is extremely sensitive under Windows. And hence any HDD activity there is pretty restricted by default.
Would be worth a try changing the install location to something like C:\Games\Heros-Hour\ and see if the save/load issue persists.
At least on my Win 8.1 x64 Pro - Anything under AppData works badly.