Problem with AI armies - they keep standing next to their dwellings. As they spawn every week - when I reach them I need to fight multiple armies on one square. This is my wild guess. It feels like attacking an army which does not disappear.
BTW do you have some public repository of bugs / TODOs?
Last but not least - fun game! Keep up the good work.
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############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_castle:
Unable to find instance for object index 218991
at gml_Object_obj_castle_Draw_0
############################################################################################
gml_Object_obj_castle_Draw_0 (line -1)
oh there you are! You posted earlier too, and then your comment disappeared! Well, if this is the same bug, I've found the bug and the fix will be in the update coming out in ~1 hour.
That’s you call.
BTW where are the save games and what file name do they have.
I think i got an reproducible crash (again some indexing out of an array) and i would like test if i can isolate the problem and make it really easy to reproduce. So you can look into it.
While the game still tends to crash, you might want to think about supporting multiple savefiles and save into a different save file each round. You could then load the file the biggest round number or make an ingame dialog which file to choose.
While this might allow save scumming it would help with debugging.
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############################################################################################
ERROR in
action number 1
of Other Event: User Defined 0
for object obj_mapinteract:
Variable Index [1] out of range [0]
at gml_Script_upgradecreaturesinarmy
############################################################################################
gml_Script_upgradecreaturesinarmy (line -1)
gml_Object_obj_mapinteract_Other_10
gml_Object_obj_army_Draw_0 (line -1)
The save files are in the /AppData/Local/Hero's Hour folder names save1.txt. I do want multiple save files, like three rotating ones, but there's a bit of UI work there, so it's a bit in the future, maybe v05 more likely than v04. You can send it to me, perhaps? bhauerm@gmail.com
I don't worry about save scumming so the more options the better if you ask me :D
Please don’t mark as playable on Linux without a Linux build. All Windows builds can potentially run through Wine but that doesn’t mean they’re supported by you or the Wine devs.
I played it for quite a while but then the game crashed haha. I suppose I had too large of a stack army - as each battle I had with more units, I felt a gradual "slowness/lag" until a game error crashed the game.
I think you should reduce the time it takes for hover-over tooltips to show. I found myself constantly wanting the tooltip hover to show up faster so I can read what the thing does. And on that note, there's still some things that I had trouble understanding that you could make clearer. For example, I didn't know how mana regened at all. Perhaps add more tooltips / tutorial / gameplay mechanic page.
I only played 1 faction nor did I fight the other faction AI but overall, it's very polished from what I've experienced! Honestly, I can see this as a release with a price tag on it. Just do some more polishing and get some audio into it and package it up! :)
thanks for the feedback! You're very right about those points. I have some ideas of what to do to fix it, more tooltips, quicker (instant if you recently looked at one), and some battle optimizations.
If you remember anything about what specifically happened when the game crashed, do let me know. Battles should be 100% stable so there must be something I can do
If I remember correctly, I think I read that the crash error said something was out of bounds. I had a big death stack army and during the battle, I think I saw some units phasing out of the field onto the edges.
Okay - I'll try to do some temporary fix for other resolutions for the next release (maybe later today). It might not look perfect, but at least it will be playable. Could you tell me what resolution you use?
I wonder why you couldnt move your heroes, then. Did you try a) ending your turn (this updates pathfinding) and b) sorry if this sounds silly but I guess I didn't explain you move using right mouse button click
Duly noted! I will probably implement and test UI scaling somewhere down the road, though probably not in the next week or two. Could you tell me your resolution?
I just uploaded v.022 which should fix the resolution bugs. The UI might look a bit squished, but the rest of the game should look alright - and, importantly, you can actually press buttons now :D
it needs a small adjustment (the smaller buttons like the "hire" and "max" can't be clicked) I tried clicking them but couldn't (a smaller resolution doesn't work)
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Problem with AI armies - they keep standing next to their dwellings. As they spawn every week - when I reach them I need to fight multiple armies on one square. This is my wild guess. It feels like attacking an army which does not disappear.
BTW do you have some public repository of bugs / TODOs?
Last but not least - fun game! Keep up the good work.
huh, interesting. I remember writing a specific piece of code for enemy dwelling armies. I should check it over, see if I can fix that.
And since you asked, I just went and made a small bug fix / bug report document:
https://docs.google.com/document/d/1s4ZppxIFGWQdN50BVqQJ1h9em9fo8zAXBxMZBP-BDP8/...
Thanks! Glad you enjoyed it! The update I'm working on now is going to make the game even better.
I sometimes get errors like:
oh there you are! You posted earlier too, and then your comment disappeared! Well, if this is the same bug, I've found the bug and the fix will be in the update coming out in ~1 hour.
Thanks by the way :D
EDIT: Bug's been fixed in v031
BTW the game runs great on Linux through Wine. The itch client (yes that thing exists) sets it up flawlessly.
oh, really good to know! Should I set the file to say playable on Linux?
That’s you call. BTW where are the save games and what file name do they have.
I think i got an reproducible crash (again some indexing out of an array) and i would like test if i can isolate the problem and make it really easy to reproduce. So you can look into it.
While the game still tends to crash, you might want to think about supporting multiple savefiles and save into a different save file each round. You could then load the file the biggest round number or make an ingame dialog which file to choose. While this might allow save scumming it would help with debugging.
The save files are in the /AppData/Local/Hero's Hour folder names save1.txt. I do want multiple save files, like three rotating ones, but there's a bit of UI work there, so it's a bit in the future, maybe v05 more likely than v04. You can send it to me, perhaps? bhauerm@gmail.com
I don't worry about save scumming so the more options the better if you ask me :D
Please don’t mark as playable on Linux without a Linux build. All Windows builds can potentially run through Wine but that doesn’t mean they’re supported by you or the Wine devs.
Alright, sure. I had another person suggest I did.
Hey this is pretty awesome!
I played it for quite a while but then the game crashed haha. I suppose I had too large of a stack army - as each battle I had with more units, I felt a gradual "slowness/lag" until a game error crashed the game.
I think you should reduce the time it takes for hover-over tooltips to show. I found myself constantly wanting the tooltip hover to show up faster so I can read what the thing does. And on that note, there's still some things that I had trouble understanding that you could make clearer. For example, I didn't know how mana regened at all. Perhaps add more tooltips / tutorial / gameplay mechanic page.
I only played 1 faction nor did I fight the other faction AI but overall, it's very polished from what I've experienced! Honestly, I can see this as a release with a price tag on it. Just do some more polishing and get some audio into it and package it up! :)
thanks for the feedback! You're very right about those points. I have some ideas of what to do to fix it, more tooltips, quicker (instant if you recently looked at one), and some battle optimizations.
If you remember anything about what specifically happened when the game crashed, do let me know. Battles should be 100% stable so there must be something I can do
If I remember correctly, I think I read that the crash error said something was out of bounds. I had a big death stack army and during the battle, I think I saw some units phasing out of the field onto the edges.
interesting, I'll have a look at that
Ok) I change resolution to hit a buttons. But still can't move the hero from start position. He ignores mouse and keyboard)
Okay - I'll try to do some temporary fix for other resolutions for the next release (maybe later today). It might not look perfect, but at least it will be playable. Could you tell me what resolution you use?
I usually use a custom resolution of 1600x900 but in order to hit the buttons in this game I switch to 1920x1080
I wonder why you couldnt move your heroes, then. Did you try a) ending your turn (this updates pathfinding) and b) sorry if this sounds silly but I guess I didn't explain you move using right mouse button click
lol RMB work) Thank for support! Could you tell what gameengine you use?
I'm using Game Maker Studio 2 - really good for quick prototypes and 2D games
looks like a good game but... there needs to be a way to change the resolution :/ otherwise I can't play unfortunately
Duly noted! I will probably implement and test UI scaling somewhere down the road, though probably not in the next week or two. Could you tell me your resolution?
my resolution is 1280 x 1024 (that's what it says on my screen's resolution.. it's the "recomended")
I just uploaded v.022 which should fix the resolution bugs. The UI might look a bit squished, but the rest of the game should look alright - and, importantly, you can actually press buttons now :D
niiice (Now i can have undeads? XD!!)
it needs a small adjustment (the smaller buttons like the "hire" and "max" can't be clicked) I tried clicking them but couldn't (a smaller resolution doesn't work)