I've been trying to chase this bug down, and haven't been able to recreate it. But you're the first person to actually detail the specific town combination. Lemme see if I can recreate it now...
I do plan on getting Ubuntu and Mac builds out around the time it comes to Steam. Until then, I know some people have succesfully made it run emulated (via Wine I think)
Hope to get a toggle for when your battle field just gets nuked if there are too many units. I'm fine with the lag. I'm not fine with losing 300+ units because hex turned all the enemies into frogs. Makes hex + Bane or any other unit spawner almost useless.
Nvm: Think it's Destruction and it's nuking my units too into an endless loop of everything dying.
Youve probably heard this a lot, but Ive played homm3 for my whole life of 19 years and you have my 100% support. I never buy games because I know Ill get bored of them, but with this game, I can guarantee you a sale when it fully comes out! good job
!!!NOTICE!!! If your game is crashing, try joining the Discord community and go to the #development-log channel to download the latest version of the game.
Noticed that changing language to Spanish resulted in some missing letters in some words on the main menu. Looks like the vowels with accents are replaced with a blank space, most likely because the font has no equivalent.
Loving the game, you can tell it was a labor of love
Only complaint is that on most starts it can be a real struggle to find neutral mobs that aren't impossible or near impossible, maybe some sort of level scaling based on how close the mobs are to each player's capital
Hi, this is sort of implemented, with mobs of low difficulty preferentially spawning close to the centre of the area.
Oh, right! Sometimes this happens because the town is placed too far from the centre. Then you start surrounded by impossible fights and have to venture into the centre to find the easy fights shoulder to shoulder.
I've definitely noticed a significant amount of crashes since updating to 1.5.9. I played for about 3 hours since updating and I've had 4 separate seemingly unrelated crashes without any error messages (Different weeks, army compositions, etc.)
That said I just wanted to let you know in case you weren't aware already(I'm sure you're already working on it :) and you rock for making this game! I loved that one game we all remember from back in the day and the graphics/battle system changeup really make this game additctive for my girlfriend and I. My favorite faction is Tide, I love the Axlotls' sprites - keep up the awesome creative work!
Ye, the messageless crash seems to be rearing its head. It should really only happen if you play with the Low RAM mode toggled on in the options, though.
I hope I'll get it fixed one day...
hey, that's so great to hear! I'm super proud of the Lotlians (axolotls) and the rest of Tide since I drew all of those myself. Thank you for your kind words, and for giving my game a chance :D
Well the game itself is awesome.. but as an fanatic of pixels - I am crying seeing pixels being resizesed that do not fit other elements of the game. I can understand UI has 2x scale and the game based on the zoom, but.. come'on heroes and walls and not the same size :/
intentional or not intentional. heroes of might and magic made the connection better. it makes a difference on sprites like 32x32 and 8x8 and sprites with 256x256 and 128x128, with bigger sprites the difference between them is not so eye itching.
but the game is well made. I am just talking about the eye itching sprite resulution connection x)
This is very different from person to person. Some might also take offense at rotating and squeezing the sprites. I hope your eyes will eventually adjust and stop itching - nobody deserves itchy eyes :P
Just bought the game because I thought it looked cool. Crashed halfway through the tutorial. I've restarted my computer, restarted the launcher, restarted the game, and it will crash whenever I try to load the tutorial or the autosave from my attempt to play the tutorial the first time.
It appears that I'm able to start a new game, but I'm unable to finish the tutorial. I would really like to finish the tutorial.
The last update 1.5.9 is lot buggier than previous one. It crashed multiple times when loads the battle screen. And items are also bugged. Items with +Call wild beasts and +Summon elementals. It doesn't show skill in hero menu and also do not apply above skills on battlefield, like previous version. Beasts and summons do not spawn. Please fix it. I really like the game and don't want to switch to previous version.
Tried the free demo. Don't know if this has yet to be pointed out but some parts within the Tutorial stage have inaccessible areas. It reads as having no path, e.g. the one with the bear and lamp as well as some resources surrounded by mountains .
Aside from that, this game looks to be a promising neat little project, though bugs here and there still as stated by the others already. But it is a work in progress early in design and work stage.
Edit: Some tool tips seems to be missing as well. Like the upgrades for the town upgrades for the golems and Icy Sculptors to their next tier. Not game breaking but I just thought to put it out there. Also, is there any explanation on where to find the stats of the Ice gen that the Icy Sculptors make to compare them with the stats of the golems to see which is better aside from just guessing? I couldn't find anything like it and Golems seems to be way better stats wise flat. Doesn't help that the Icy Sculptors are not ranged but melee with those measly Hp and unknown stats of body guards, Idk.
Hi there everyone! There's been a lot of buzz here recently and I've been unable to keep up with everything. I'll be going backwards and answering the most important questions. Thank you for your patience; it's been a mad couple of weeks, but of course in the best way possible!
Oh, and welcome to everyone who's new to Hero's Hour game and community. We're glad to have you <3
Hello Kalolof, I saw a great review about your game and decided to purchase it as it looked mad fun! Since I never played the game I thought to try the tutorial and died while in a fight. After the battle I didn't know what to do since I did not see a way to get the main character back nor could I purchase more troops. So I closed the game. I reopened it and clicked on the 'Tutorial' button to restart the tutorial and the game froze for a second or so and crashed with the following crash log:
___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_worldgen:
Push :: Execution Error - Variable Index [-1] out of range [12] - -5.MOBID(100038,-1)
at gml_Script_unit_cost
############################################################################################
gml_Script_unit_cost (line -1)
gml_Script_army_value
gml_Script_army_value_corrected
gml_Script_M_interactgrid
gml_Script_scan_world
gml_Script_load_postprocessing
gml_Script_load_game
gml_Object_obj_worldgen_Create_0
No matter what I did the game constantly crashed whenever I'd try to load up the tutorial. So I attempted to delete the game and re-extracted which led to the same error you see above. I also attempted redownloading the game however the same exact issue happened? So I'm not sure what could be going on? Would you be able to help?
I think I could, honestly. Something happened to corrupt your tutorial save - and it's not actually kept in the zip folder, it's kept in C:/users/username/appdata/local/hero_s_hour/saves. If you delete it there, you should be able to return
Though, honestly, the tutorial is OK but not necessary if you're already aware of how the game plays.
Hi! Someone copypasted your project with what I can only assume (I obviously haven't even tried downloading it) is a virus, seeing as I received a Discord Message randomly from a hacked account with them asking to be beta-testers.
Update1.5.8 the A.I does NOT use the land paths to get to your base they ONLY take the nearest port to them to get there. This can cost the bot the game and is boring because they spend a lot of there turns sailing back and forth to your land from the far away ports even if the only thing between u and them is a simple road gate and u are basically touching . THE AI NEEDS TO BE AWARE OF THESE GATES AND PORTALS MORE. while they are sailing around i found it vary easy to take the hometowns of these bots on every difficulty quickly ending the games i was playing iv also noticed the AI has almost no understanding of defence and just buys every upgrade avalable to them in there town in order they appear in the menu xD they need to be a lot more aware of the simplest ways to reach u and your land such as going trough a land gate by force or using a portal i have had games where weeks go buy and the bot on challenging just sits in his lands doing almost nothing but still spawns huge army's out of nowhere with almost no income or resources please make them better alow them to conqure the lands around them better and make them less of a pirate norscan AI who love the ocean only and fear the land and its landlubber contents because really these pirate AI blow hard and are of no challenge i want an AI thats gonna come knocking down everyhting i just captured and connect his land to mine in an effort to bleed me dry of income not a bot that spawns 5 armys from nothing after a few weeks go by because he was porgramed to lol
I've also been thinking about the boat problem and my temporary fix was to generate custom maps without ports. It is not perfect and wont solve the other problems you mentioned, but at least the AI wont spend the entire game boating. In my limited experience, the AI also sorted itself out a bit, the game's pacing felt a bit more natural and I even had an AI eliminate another AI.
Hi. great game, very fun. I'm really looking forward to the release of the game in steam and the addition of the Russian language. I hope you won't have to wait too long
It's a bit late so maybe you have solved this already but personally I use the Itch launcher (downloadable from the itch.io front page, the button says "download app") which works like a scaled down Steam and asks if you want to update before launching.
If you feel that you already have way too many launchers I think you have to redownload the updated game, which you can do from your library page on itch.io (via the arrow next to your profile name in the top right corner). There might be a more elegant solution but I'm onestly not that familiar with this site.
I've been spending the last two weeks basically just bug fixing. Now, at v 1.5.9, it's almost stable. But yea, I'll continue until v2 is done to improve stability for certain.
I just started a game with a single player in it just to get a feel for some things I felt I was often skipping when focused on winning. Immediately on start up the game declares me winner and gives me all the victory related achievements (no extra heroes, no magic, the speed run ones etc.) and I don't really think this is intended.
I get that it will always be possible to cheese achievements in games with as customizable setups as this and I don't think that is much of a problem in general, but the game should probably check if there were any defeated opponents before it declares victory.
Getting the any% achievement from a 0 sec game is pretty funny though.
Fantastically fun little game. sunk many hours already into this game. Warning though to any you play without a beastly machine, large maps will crush your machine (beastly or not) when you zoom out. Also, large battles will be mostly okay until a specific spell is cast which bounces around units. the calculations for that bouncing affect are so hard on the PC that I often cannot complete the battles. 500+ units on the field and extreme velocities do not mix well. otherwise, 10/10 game. having an absolute blast and recommend this to anyone who is considering it.
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Hi, really enjoying the game. Had a crash when converting a Decay town to a Tide town:
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_con:
Variable Index [7] out of range [7]
at gml_Script_dobuild
############################################################################################
gml_Script_dobuild (line -1)
gml_Script_convert_town
gml_Script_castlescreen
gml_Object_obj_con_Draw_64
I've been trying to chase this bug down, and haven't been able to recreate it. But you're the first person to actually detail the specific town combination. Lemme see if I can recreate it now...
It was a high level town, almost everything was built, if that helps
any chance on Mac compatibility?
I do plan on getting Ubuntu and Mac builds out around the time it comes to Steam. Until then, I know some people have succesfully made it run emulated (via Wine I think)
thank you very much!
Hope to get a toggle for when your battle field just gets nuked if there are too many units. I'm fine with the lag. I'm not fine with losing 300+ units because hex turned all the enemies into frogs. Makes hex + Bane or any other unit spawner almost useless.
Nvm: Think it's Destruction and it's nuking my units too into an endless loop of everything dying.
Yes, Destruction is a really hilarious but totally useless skill. I love it and hate it. Probably will see a change soon tho
game crashed when starting battle from shore to land.
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_warmachine:
Unable to find instance for object index 0
at gml_Object_obj_warmachine_Step_0
############################################################################################
gml_Object_obj_warmachine_Step_0 (line -1)
Hi, battles from land to sea are fixed in v1.6.2, recently uploaded
Game crash when starting game as Pyre on Lost Idyll
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_worldgen:
DoAdd :: Execution Error
at gml_Object_obj_worldgen_Draw_64
############################################################################################
gml_Object_obj_worldgen_Draw_64 (line -1)
I really want to fix this, but it's super rare and I haven't been able to reproduce it. One day I'll get it and then this'll surely be fixed
Game crash when puchasing units:(fire faction, tried to buy melee units/max)
Does this repeat if you reload and take the same steps?
Youve probably heard this a lot, but Ive played homm3 for my whole life of 19 years and you have my 100% support. I never buy games because I know Ill get bored of them, but with this game, I can guarantee you a sale when it fully comes out! good job
Thank you!!
Random fight crash.
______________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_con:
DoSub :2: undefined value
at gml_Object_obj_con_Draw_64
############################################################################################
gml_Object_obj_con_Draw_64 (line -1)
Hm, during fighting you say? I'll check this out
!!!NOTICE!!!
If your game is crashing, try joining the Discord community and go to the #development-log channel to download the latest version of the game.
Kind regards
Thank you for your help! Been super unable to keep up with itch comments, so I appreciate the helping hand
Noticed that changing language to Spanish resulted in some missing letters in some words on the main menu. Looks like the vowels with accents are replaced with a blank space, most likely because the font has no equivalent.
That's so odd, since I specifically did all I could to fix those errors. Even drew a custom ñ :P
Loving the game, you can tell it was a labor of love
Only complaint is that on most starts it can be a real struggle to find neutral mobs that aren't impossible or near impossible, maybe some sort of level scaling based on how close the mobs are to each player's capital
Hi, this is sort of implemented, with mobs of low difficulty preferentially spawning close to the centre of the area.
Oh, right! Sometimes this happens because the town is placed too far from the centre. Then you start surrounded by impossible fights and have to venture into the centre to find the easy fights shoulder to shoulder.
___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_worldgen:
Variable Index [7] out of range [0]
at gml_Script_unit_cost
############################################################################################
gml_Script_unit_cost (line -1)
gml_Script_army_value
gml_Script_army_value_corrected
gml_Script_M_interactgrid
gml_Script_scan_world
gml_Script_load_postprocessing
gml_Script_load_game_standard
gml_Object_obj_worldgen_Create_0
This should be fixed in v1.6+
Will those who buy the game here also receive a steam key upon release? :)
Yeah, but only if you buy before steam release
This happens when I try to open the tutorial. I'm using v1.5.9 (downloaded today 2021-09-18 13:46 GMT)
__________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_worldgen:
Push :: Execution Error - Variable Index [-1] out of range [12] - -5.MOBID(100038,-1)
at gml_Script_unit_cost
############################################################################################
gml_Script_unit_cost (line -1)
gml_Script_army_value
gml_Script_army_value_corrected
gml_Script_M_interactgrid
gml_Script_load_postprocessing
gml_Script_load_game
gml_Object_obj_worldgen_Create_0
This should be fixed in v1.6+, thanks for the notice though!
Hi, would just like to check about the conversion of town as my game always crashes when i select that option with this:
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_con:
Variable Index [7] out of range [7]
at gml_Script_dobuild
############################################################################################
gml_Script_dobuild (line -1)
gml_Script_convert_town
gml_Script_castlescreen
gml_Object_obj_con_Draw_64
Do advice thank you.
Hi, ive been trying to reproduce this, but am unable to. What faction did you convert into, and what was it to start?
Hi, trying to convert lament to arcane in the great sea (3 factions and 1 neutral)
Do we have to bought the game again on Steam?
It was mentioned that he hopes to provide Steamkeys to people who purchase here next year when he released to Steam.
great , thx for this information :D
I've definitely noticed a significant amount of crashes since updating to 1.5.9. I played for about 3 hours since updating and I've had 4 separate seemingly unrelated crashes without any error messages (Different weeks, army compositions, etc.)
That said I just wanted to let you know in case you weren't aware already(I'm sure you're already working on it :) and you rock for making this game! I loved that one game we all remember from back in the day and the graphics/battle system changeup really make this game additctive for my girlfriend and I. My favorite faction is Tide, I love the Axlotls' sprites - keep up the awesome creative work!
Ye, the messageless crash seems to be rearing its head. It should really only happen if you play with the Low RAM mode toggled on in the options, though.
I hope I'll get it fixed one day...
hey, that's so great to hear! I'm super proud of the Lotlians (axolotls) and the rest of Tide since I drew all of those myself. Thank you for your kind words, and for giving my game a chance :D
Well the game itself is awesome.. but as an fanatic of pixels - I am crying seeing pixels being resizesed that do not fit other elements of the game. I can understand UI has 2x scale and the game based on the zoom, but.. come'on heroes and walls and not the same size :/
umm that is 100% intentional... just like the main game of inspiration ( heroes of might and magic )
intentional or not intentional. heroes of might and magic made the connection better. it makes a difference on sprites like 32x32 and 8x8 and sprites with 256x256 and 128x128, with bigger sprites the difference between them is not so eye itching.
but the game is well made. I am just talking about the eye itching sprite resulution connection x)
This is very different from person to person. Some might also take offense at rotating and squeezing the sprites. I hope your eyes will eventually adjust and stop itching - nobody deserves itchy eyes :P
This game is awesome, gives me some good nostalgia
if I buy this here will I get the steam key for free
Just bought the game because I thought it looked cool. Crashed halfway through the tutorial. I've restarted my computer, restarted the launcher, restarted the game, and it will crash whenever I try to load the tutorial or the autosave from my attempt to play the tutorial the first time.
It appears that I'm able to start a new game, but I'm unable to finish the tutorial. I would really like to finish the tutorial.
This is a v 1.5.9 error that prompted me to do a complete save file overhaul. Sorry for the issue as long as it lasted
No worries, these things happen over the course of development. Aside from that one issue, I was able to play the game just fine otherwise.
1.5.9 keep crashing in Windows without any error message.
The last update 1.5.9 is lot buggier than previous one. It crashed multiple times when loads the battle screen. And items are also bugged. Items with +Call wild beasts and +Summon elementals. It doesn't show skill in hero menu and also do not apply above skills on battlefield, like previous version. Beasts and summons do not spawn. Please fix it. I really like the game and don't want to switch to previous version.
Tried the free demo. Don't know if this has yet to be pointed out but some parts within the Tutorial stage have inaccessible areas. It reads as having no path, e.g. the one with the bear and lamp as well as some resources surrounded by mountains .
Aside from that, this game looks to be a promising neat little project, though bugs here and there still as stated by the others already. But it is a work in progress early in design and work stage.
Edit: Some tool tips seems to be missing as well. Like the upgrades for the town upgrades for the golems and Icy Sculptors to their next tier. Not game breaking but I just thought to put it out there. Also, is there any explanation on where to find the stats of the Ice gen that the Icy Sculptors make to compare them with the stats of the golems to see which is better aside from just guessing? I couldn't find anything like it and Golems seems to be way better stats wise flat. Doesn't help that the Icy Sculptors are not ranged but melee with those measly Hp and unknown stats of body guards, Idk.
I wish that there was a Mac version, I want to play it too!
Hi! will we get non hotseat mutliplayer aswell? wouldn't mind to pay more for that option to be implemented as a dlc for example.
Hi there everyone! There's been a lot of buzz here recently and I've been unable to keep up with everything. I'll be going backwards and answering the most important questions. Thank you for your patience; it's been a mad couple of weeks, but of course in the best way possible!
Oh, and welcome to everyone who's new to Hero's Hour game and community. We're glad to have you <3
Don't be stressed, you should take a break when you need too. I hope your able to get everything done that you want to.
Any plans for a Mac port?
parallels desktop work, but a Mac port pls
There are plans but no date yet!
okay! It'd be great - looks like the sort of game I'd enjoy playing on my laptop.
um, no plans for this. I don't even know what this is??
Hello Kalolof, I saw a great review about your game and decided to purchase it as it looked mad fun! Since I never played the game I thought to try the tutorial and died while in a fight. After the battle I didn't know what to do since I did not see a way to get the main character back nor could I purchase more troops. So I closed the game. I reopened it and clicked on the 'Tutorial' button to restart the tutorial and the game froze for a second or so and crashed with the following crash log:
No matter what I did the game constantly crashed whenever I'd try to load up the tutorial. So I attempted to delete the game and re-extracted which led to the same error you see above. I also attempted redownloading the game however the same exact issue happened? So I'm not sure what could be going on? Would you be able to help?
I think I could, honestly. Something happened to corrupt your tutorial save - and it's not actually kept in the zip folder, it's kept in C:/users/username/appdata/local/hero_s_hour/saves. If you delete it there, you should be able to return
Though, honestly, the tutorial is OK but not necessary if you're already aware of how the game plays.
Good luck and sorry for the issue!
Thank You @ThingOnItsOwn you rock! I'll also make sure to get it on Steam when it comes out. The game is awesome!
Hi! Someone copypasted your project with what I can only assume (I obviously haven't even tried downloading it) is a virus, seeing as I received a Discord Message randomly from a hacked account with them asking to be beta-testers.
https://herosdevs.itch.io/heros-hour
Yea, I'm also aware of another similar clone. They seem to both be reported and taken offline.
Update1.5.8 the A.I does NOT use the land paths to get to your base they ONLY take the nearest port to them to get there. This can cost the bot the game and is boring because they spend a lot of there turns sailing back and forth to your land from the far away ports even if the only thing between u and them is a simple road gate and u are basically touching . THE AI NEEDS TO BE AWARE OF THESE GATES AND PORTALS MORE. while they are sailing around i found it vary easy to take the hometowns of these bots on every difficulty quickly ending the games i was playing iv also noticed the AI has almost no understanding of defence and just buys every upgrade avalable to them in there town in order they appear in the menu xD they need to be a lot more aware of the simplest ways to reach u and your land such as going trough a land gate by force or using a portal i have had games where weeks go buy and the bot on challenging just sits in his lands doing almost nothing but still spawns huge army's out of nowhere with almost no income or resources please make them better alow them to conqure the lands around them better and make them less of a pirate norscan AI who love the ocean only and fear the land and its landlubber contents because really these pirate AI blow hard and are of no challenge i want an AI thats gonna come knocking down everyhting i just captured and connect his land to mine in an effort to bleed me dry of income not a bot that spawns 5 armys from nothing after a few weeks go by because he was porgramed to lol
I've also been thinking about the boat problem and my temporary fix was to generate custom maps without ports. It is not perfect and wont solve the other problems you mentioned, but at least the AI wont spend the entire game boating. In my limited experience, the AI also sorted itself out a bit, the game's pacing felt a bit more natural and I even had an AI eliminate another AI.
I totally agree. The AI is quite random in how it approaches the maps. I'll try to improve on this.
I hope the same! Russian is one of the most important languages to get it translated into right now, and by "one of the most", I mean "the most"
how do i update my game version? thank you
It's a bit late so maybe you have solved this already but personally I use the Itch launcher (downloadable from the itch.io front page, the button says "download app") which works like a scaled down Steam and asks if you want to update before launching.
If you feel that you already have way too many launchers I think you have to redownload the updated game, which you can do from your library page on itch.io (via the arrow next to your profile name in the top right corner). There might be a more elegant solution but I'm onestly not that familiar with this site.
thank you for helping people in my absence Kalolof <3
Its a good game but there are many bugs and glitches, I suggest you go into the games code and do some polish. Besides that it’s an amazing game.
I've been spending the last two weeks basically just bug fixing. Now, at v 1.5.9, it's almost stable. But yea, I'll continue until v2 is done to improve stability for certain.
Goodluck on fixing the bugs! Can't wait to see it!
Hey, I can't load my save, here's the crash log :
ERROR in
action number 1
of Create Event
for object obj_worldgen:
instance_create_depth argument 3 incorrect type (string) expecting a Number (YYGI32)
at gml_Script_load_game
############################################################################################
gml_Script_load_game (line -1)
gml_Object_obj_worldgen_Create_0
I'm playing on the demo version, on a big map.
Yes, I'm seeing a couple of these save corruption issues. I'll keep an eye out for whatever causes them.
I just started a game with a single player in it just to get a feel for some things I felt I was often skipping when focused on winning. Immediately on start up the game declares me winner and gives me all the victory related achievements (no extra heroes, no magic, the speed run ones etc.) and I don't really think this is intended.
I get that it will always be possible to cheese achievements in games with as customizable setups as this and I don't think that is much of a problem in general, but the game should probably check if there were any defeated opponents before it declares victory.
Getting the any% achievement from a 0 sec game is pretty funny though.
wat o.o
Fantastically fun little game. sunk many hours already into this game. Warning though to any you play without a beastly machine, large maps will crush your machine (beastly or not) when you zoom out. Also, large battles will be mostly okay until a specific spell is cast which bounces around units. the calculations for that bouncing affect are so hard on the PC that I often cannot complete the battles. 500+ units on the field and extreme velocities do not mix well. otherwise, 10/10 game. having an absolute blast and recommend this to anyone who is considering it.
there's currently a Low RAM mode but it's not as stable as it should be. Look forward to this being improved in the coming month
Just wanted to say love the game. I already put way too many hours into this. And i only played 3 games.
<3
Occurred after winning a battle for a gate.
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_con:
array_get argument 2 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Script_heroscreen
############################################################################################
gml_Script_heroscreen (line -1)
gml_Object_obj_con_Draw_64
I'll be looking out for this, but I don't quite know how to approach it tbh