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(+3)

Game will randomly just lock up during an AI turn, no crash, no error message, just totally freeze up with a partially filled "turn bar", animations of resources and stuff continue in the background indefinitely.

Same issue for me.  Usually I can get by it by reloading the game, but finally ran into one where it won't load my save file at all.

Drawing quite a bit of RAM as well (averaging over 17GB).

Still love the game though and looking forward to playing more.

Any future plans for an online multiplayer experience? I’ve played the game quite a bit and I can see how that would be difficult at this stage especially with ironing out single player issue/bugs. Would like to know if it’s an idea for the future

hey, i just bought this game but don't receive anything on my email can you help me pls?

(+1)

This has amazing potential, once the bugs and crashes are fixed I can see myself playing this for a ton of hours.

(-5)

Can I get a discount? For Russia, 10 dollars is too much ...

hey can someone help me, my UI size reverts after every battle so i have to constantly change it, and i also just played for 3 hours, saved my game and relogged and i had no load option.. help?

sounds like the game isn't able to save data at all. Any idea why? Try running as administrator? No space on hard-drive? Running game without extracting from zip?

i probably didnt extract it correctly

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_bcon:

Push :: Execution Error - Variable Index [22] out of range [22] - -5.mobii(111332,22)

at gml_Script_draw_mob

############################################################################################

gml_Script_draw_mob (line -1)

gml_Script_draw_army

gml_Object_obj_bcon_Draw_64

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_placeholder:

Push :: Execution Error - Variable Index [31] out of range [22] - -5.mobdata(100438,31)

at gml_Script_init_mob

############################################################################################

gml_Script_init_mob (line -1)

gml_Object_obj_placeholder_Draw_64

Enemy spellcaster? Did you cast a spell?

I'll post details on your discord bug channel

Stumbled upon this error fighting a enemy faction hero group.

Crashes in this battle even after a restart.

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_bcon:

Push :: Execution Error - Variable Index [22] out of range [22] - -5.mobii(111332,22)

at gml_Script_draw_mob

############################################################################################

gml_Script_draw_mob (line -1)

gml_Script_draw_army

gml_Object_obj_bcon_Draw_64

Enemy spellcaster?

Having an issue with some back to back battles. After about 2-3 consecutive fights with an AI hero the game crashes in some form or another. 

In this attempt the battle map just went black for a while, then it said I won, followed by a crash.

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_placeholder:

Push :: Execution Error - Variable Index [24] out of range [22] - -5.mobdata(100438,24)

at gml_Script_init_mob

############################################################################################

gml_Script_init_mob (line -1)

gml_Object_obj_placeholder_Draw_64

I get similar issue, notice that the enemies in the top bar isn't showing the 2nd units being killed even though they are. 

Mine does same and then I crash

Thank you, this is interesting, wonder what's going on

(1 edit)

Playing tutorial and the player level up to apprentice screen pops up (after defeating zombies).  There doesn't seem to be an option to close the pop up or get around it.  Restarted and, same thing.  Is there a close option on this screen or am I supposed to do something?

(2 edits)

I had that too. You have to select one of the upgrade options (not all are selectable) to get a 'done' button. I also had a 'docks' pop up that wouldn't go away, and on that I just pressed esc to get rid of it.

As Terry Ross says. I'll have to update the UI to make this more clear

(+1)

Are there any plans on a Mac release?

(+2)

Enjoying the game. I would love to add it to my Steam library.

Can I please get a Steam key when they are available?

Thank you!

(+2)

That's the idea! If you've bought it, I'll try to get a "claim your steam key" page up

I absolutely love the combo of itch.io for a DRM free copy, with a steam key in order to access steam community features.

Saw this on splattercat, bought it just now because this combo was available. Thank you for providing this option, and I look forward to enjoying your work.

(+1)

saw a couple of videos about your game on youtube from creators who follow indie games.  I immediately went and downloaded the demo.  I think the game is great I have been a big fan of hero's of might and magic since it came out definitely plan to buy the game when it come's to steam (actually as I type this, I think I'll also buy it now on itch.io).

I really like what you did and from a visual point of view I think having the armies unit moving around the heroes on the map is an absolutely wonderful idea.  It make's looking at the map more enjoyable and is pretty fresh (I have played all the 4x fantasy games I could lay my hands on and I don't think I ever saw it), even though it brings nothing to the gameplay it enhance's the game greatly for me.

I also want to add that as a software engineer myself I am really impressed by anybody who can develop such a project by himself (or mostly by himself).  It is clearly a product of love.  Please continue

(+1)

Super excited to be someone to impress others after so many years of being the one who's impressed with others work! :D

(+1)

Thank you so much for creating this experience.
As somebody who loved HMM3 (even with all its flaws) I saw your game and bought it straight away. 

It is my first time every buying something from itch.io
I am so hyped, I am basically a running advertisement for your game right know :D

Looking forward to see you on steam 

Looking forward to seeing you around too! Maybe one day when I'm less busy we can play hotseat against each other

That would be lovely!
Please take good care and don't let the bug reports get into your dreams ;D 
I will leave a report after 15-20h play time.
I think, beside money, this is the best way to support you and helping with this project! 

(+1)

Do we get a steam key if i buy it here?

(+4)

yeah, the plan is you'll be able to redeem a steam key here on the itch page

Thank you :)

Having issues getting past week 4 day 2, will soft lock on AI's turn. Gave this error code on the 4th time I tried to get past this point.

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_con:

Unable to find instance for object index 103567

at gml_Script_AI_filter_vlist_to_ailist

############################################################################################

gml_Script_AI_filter_vlist_to_ailist (line -1)

gml_Script_AI_fill_goal_list

gml_Script_do_AIturn

gml_Object_obj_con_Draw_64

Fun times.

(+2)

As a huge fan of Heroes of Might and Magic III, I can see where a lot of inspiration for town designs, resources, magic systems, and army compositions have been derived. It's great that such a beloved game is still getting attention. I love the combat change from tactical turn-based to real-time auto-battler. Keep it up!

(+2)

thank you! This was the game I dreamt of when I was a kid playing Heroes of Might and Magic. Well, I think I imagined it a lot more realistic and gritty, but luckily tastes can change hehe

Having problems with first playthrough. When it's AI turn, i get this error.

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_con:

Unable to find instance for object index 102503

at gml_Script_AI_filter_vlist_to_ailist

############################################################################################

gml_Script_AI_filter_vlist_to_ailist (line -1)

gml_Script_AI_fill_goal_list

gml_Script_do_AIturn

gml_Object_obj_con_Draw_64

same

Just bought the game today and i love it ! i was wondering if anyone else is having this bug where the enemy turn just won't end ? i'm playing my first game right now and maybe it's because i'm using my laptop because i'm at my parents place for the weekend and i didn't bring my gaming pc.

I've experienced similar issues on sprawling maps. My laptop is higher end. Takes a bit, but I can get past it essentially by closing and reopening the game until it eventually finishes the turn. Not idea by a long shot. Games is fun though, just gotta get passed that sometimes.

haven'T happened since i played on my high end pc, but on my laptop i ended up starting a new game on a smaller map because it would happen every time no matter how often i'd restart the game.

That has mostly been corrected now. Good place to go with these issues is the Discord server. Developer is very active.

Trying to cast raise undead got me this error

ERROR

Crash during the tutorial. On latest patch (1.5.2). I believe I tried to use the Aether Forge when this crash occurred.

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_con:

Push :: Execution Error - Variable Index [22] out of range [22] - -5.mobii(111332,22)

at gml_Script_draw_mob

############################################################################################

gml_Script_draw_mob (line -1)

gml_Script_draw_arcanespire

gml_Script_draw_sixbuildings

gml_Script_castlescreen

gml_Object_obj_con_Draw_64

(+1)

Really enjoying the game so far, but I have had several crashes on my first playthrough. Has anyone else ran into this?

Have you updated to v 1.5.2? Stability should be pretty good (although not yet perfect) there

I did. Just bought it today. I'll start my second game and report back!

Here is a error report I recieved on my second play through that caused a crash:


___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_bcon:

Variable Index [6] out of range [0]

at gml_Script_cast_spell

############################################################################################

gml_Script_cast_spell (line -1)

gml_Object_obj_bcon_Draw_0

I think it's when I cast animate dead in this save, just an fyi

(+1)

Would be nice to see the exact stats (hp - damage - speed) given by the hero spells, auras and items to the troops in a visible numeric way.
Btw the amount of CTD im having doubled since last patch... and loading times are increasing too... i have an NVME so it should be way faster.

Bug, fog of war not being explored, you can see my second here is actually under the fog of war, my cursor is above them https://imgur.com/a/yaBeNJP

I've been hunting for this bug. Is this caused by loading a new map without returning to main menu?

@ThingOnItsOwn it might a case. I usually play without returning to main menu and it happened few times. Workaround for me for now is to restart game.

(1 edit)

sorry for slow reply. It always occurs when I reload a game. Exiting to the main menu and loading from there fixes it. I wonder if it has something to do with specific gpus, depending on how long it's been an issue for you. I was playing with an intel hd620 igpu. With older builds of your game i never had this issue, but i was using an nvidia dgpu.

I changed the ram handling so the game would get better stability specifically in this update, so yea. It's a test, I might go back

I take it old saves don't work with the new version?  If I start a new game I have no problems but when I load a save the game freezes and I get the following:

___________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object obj_worldgen:

Variable Index [7] out of range [0]

at gml_Script_unit_cost

############################################################################################

gml_Script_unit_cost (line -1)

gml_Script_army_value

gml_Script_army_value_corrected

gml_Script_M_interactgrid

gml_Script_load_postprocessing

gml_Script_load_game

gml_Object_obj_worldgen_Create_0

Yea, I was never able to retain save file compatibility in v 1.3+. I'll make sure to point this out when I finish the development log

this happens through parallels desktop in a macbook. running window 10.

Hero's Hour 1.3 Beta

___________________________________________

############################################################################################

ERROR in

action number 1

of Other Event: User Defined 2

for object obj_owmob:

Variable Index [54] out of range [54]

at gml_Script_get_groupname

############################################################################################

gml_Script_get_groupname (line -1)

gml_Object_obj_owmob_Other_12

gml_Script_spawn_sea_resource (line -1)

gml_Script_M_spreadresources

gml_Object_obj_worldgen_Draw_64

Hi I played demo and it was pretty cool, feels like a fresh alternative to HOMM, only battles are a bit passive, I mean, I feel like only throwing spells can have some practical effect to battle result.

Also, I had some problems with memory usage, well... it grows constantly to infinity, after about hour it grown to ~8GB of RAM! Crashed a few times because of that.

Also, for me, maps bigger than medium were unplayable, turns would take too long, and it feels like specs requirements for example in steam page are very improper.

But other than that, game feels very solid, keep it up!

Thank you a lot for this feedback

I'm currently experimenting with memory usage. There used to be a basically unfixable bug where the game would unexpectedly crash because of garbage collection. Thus I just recently turned garbage collection off and wanted to see the results. My game doesn't go that far up in the memory usage, but this might be system specific, and your feedback certainly lets me know that I still haven't settled on the best solution

I can add that I observed the biggest increase in memory usage after big battles which may not be a suprise, but it could eat like a ~1GB of RAM (btw Im using Win 10 x64), playing on map didn't add a very signifficant increase in memory usage.

(1 edit)

Hi, im having a problem since the last update. The game crash after loading or creating any map or the tutorial and getting something like this. I have win 10 with high end pc

___________________________________________

############################################################################################

ERROR in

action number 1

of Other Event: User Defined 2

for object obj_castle:

Variable Index [16] out of range [16]

at gml_Object_obj_castle_Other_12

############################################################################################

gml_Object_obj_castle_Other_12 (line -1)

gml_Script_M_fillregions (line -1)

gml_Object_obj_worldgen_Draw_64

Thank you for notifying me! I forgot to check if the game worked in the translated versions, which it didn't, with exactly the crash you detailed. The v1.1.71 hotfix just uploaded fixes this.

(2 edits) (+1)

Hi, I love this game, but can you build a native linux version? I can help to test it!

Thanks :)

Edit:

For now, here's how to get it run through Steam Proton!

1. Add Hero's Hour.exe as a non-steam game. Steam gets confused by the ' so make sure the target actually says ""/your/game/folders/here/heros-hour/Hero's Hour.exe"

2. Add "--proton" in the launch options

3. In compatibility, enable Proton. I use Proton 6.3-5

Game should work now!

(+1)

Thank you Akselmo! :D

Please add linux version.

The UI scale is useless option. UI looks ugly at anything below 100% scale

The game is crashed on a 6th day when i pressing END TURN
Tried to load saved game but it continue to crash

When i open Hero screen i would like to have some possibility to switch (loop) my heroes like in HMM3

When i zoom game (with mouse wheel) i am confused when the cursor stay the same size. Is it possible to attach cursor scale to the game scale?

Are you planning to make a separated slot in a city for a garnizoned hero? Now it is confuses: the hero is outside the city (positioned quite aside) but it counts as a visiting hero.

IMO would be better if the tower cursor do not appear if the hero selected and pointed on a city.

Units detailed description is nice!

Would like to give more feedbacks later

UI scaling is meant for compatibility of screens smaller than 1920x1080. It's generally most useful at the suggested auto scaling.

If you have a reproducible bug through saving and reloading, please send me the save file so I can fix the bug. Those are the best bug reports and are usually easy to fix.

You can loop heroes with N and B, or use numbers 1-10

(+1)

Really digging this!  Any chance you'll add some battle sounds?  Just feels a little off with the lil' guys going at each other and no clashing metal, roars, or screams in pain (or triumph)..

(+1)

It is actually in the works, although I can't promise anything about it. There's a very high amount of attacks per second, especially in larger battles, so even more important than the sounds themselves is the sound control system that makes sure there's not just constant noise. But the plan is certainly that the battles will sound very differently in the future

Hi ! There is this bug with the 1.1.2. When I play in french, and in any game, when i clic on a obelisk, the game crashes. Thx u

(+2)

Sounds like you need Asterix...

I'll check this out as soon as possible, thanks!

Hi all, just wanted to mention that the current build is v 1.1.2. Version 0 had a bug that did not allow you to re-enter boats once exited. Version 1 fixed this, but introduced problems with save-file compatibility and the tutorial. So now we're at v 1.1.2.

Apologies for any inconvenience.

(+2)

I do not speak English well, so I just added a screenshot with an error, the window with information crawls out of the screen.

thanks! That's very silly and will have to be fixed

Nice game! Keep up good work. Some feedback:

1. I want hotkey to End Turn (it was 'E' in Homm 3)

2. It would be great if unit tooltips on the left appear when you hover over them on battlefield before battle (not only on initiative tracker like now)

3. AI behaviour is very strange - Impossible hero just ran around my hero and city

Overall great game! Looking forward for updates and Steam version.

Thank you!

1. End turn hotkey is Shift+Enter. Since there's no "are you sure you want to end your turn, it had to be a two-key combo.

2. This is a good idea! I'll see if I can do that.

3. AI is a continual work in progress and fluctuates greatly between being clever and very silly. But! Though it was "impossible" for you, the enemy hero might have seen your hero including town defense benefits as challenging and thought there were better things to be done. The AI is better at attacking than at eliminating, which has become very clear when we do AI versus AI maps.

Yea it's more likely that the AI was just being silly :P

Thanks for reply! There is more:

- You can make path in fog of war if you see part of the structure/enemy.

- There is significant shift in difficulty between 'Easy' and 'Normal', idk maybe I'm bad at the game or some units/heroes are much more powerful.

- Maybe add 'Exit to menu' button when you are victorious?

(+1)

yea, the difficulty settings used to only relate to autocombat losses and amount of starting resources. But this wasn't enough, easy was still too difficult. Since v1, easy difficulty has also reduced AI unit growth by 75%, I think it is. So it quite artificially is easy while the later difficulties are all quite fair

Nevermind, still managed to save/load AI, he is still pretty stupid on Normal. Having a blast playing your game!

Hi, i'm from in france and it's impossible for buy this game.

I'm waiting it's coming in steam but after i trying the demo i no want waiting more ;). If there is possibility to buy the game for me please tell me.

hi - I don't know why you wouldn't be able to buy the game, I can promise you plenty of French-people have done so without issue. Can you tell me more about the problem?

It's the billing that doesn't work. The link is impossible to find.
(+1)

I've sent you something on your Discord. Please check there.

Hi there, Great game I just bought it and started playing yesterday.

Few bugs when I press "Start Battle" and the game crashes (has happened twice so far) and I did not save the game.

Also I lost the game once and it came up with a Victory screen (with the graph) and then when I exited that screen it came up with a Defeat screen.

I'll reply to this if I can find any other issues.

Cheers,

James

hey, thanks! I'm quite worried about the crash when you press start battle. Did any error message pop up?

(also, even if you don't save the game, the game still does autosaves every turn)

Also think I'll take a look at the win game code. Maybe it thinks you've won if there's just one player left, whether that is you or the enemy.

Thank you for the feedback, this is how I'll be able to make the game even better!

No worries! It crashed twice again today but not when I pressed "Start Battle" it seems to be just random. No error message or anything.

One thing that would be a good addition is if you lose your base to one of the enemies, you should be able to hire units (maybe a building). I just find it impossible to bounce back after losing my base.

Cheers,


Skirmish Mode: Pressing "Start"

___________________________________________

############################################################################################

ERROR in

action number 1

of Other Event: User Defined 0

for object obj_bcon:

global variable name 'costcanfield' index (109001) not set before reading it.

at gml_Object_obj_bcon_Other_10

############################################################################################

gml_Object_obj_bcon_Other_10 (line -1)

gml_Object_obj_bcon_Create_0 (line -1)

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