there are few bugs: on towns if you buy a 2nd stronghold and you doesnot have any other squad to recruit the town simply shows the screen to select but not let you get out of that screen,
when you close the game it keeps open and sucks ram like hell (2 gb of ram occuped with no reason),
custom maps crash the game,
and in balance, Wild overnumbering ability is to strong (i fighted a wild hero with more units than him, the game also said "easy",he doesnot even casted a spell but he spawned Spirit, one and another again, from their falled units even from the same Spirits)
In two different maps, when fighting two different factions, I've encountered the same "death wave" of goblins.
A few weeks in (e.g. 6) into the campaign, an enemy hero will have hundreds of goblins, and then they'll either have the ability that boosts damage when an ally dies around them (my penultimate game) or they will have the ability that makes clones of your troops (my very last game).
This results in unbeatable odds where the goblins hit like trucks (the former scenario), or that you will die through an unceasing wave of clones, even if the real goblins themselves died.
The AI seems to privilege this strategy. My latest game was against an Order faction, and they still had hundreds of goblins. I also wonder how they can have so many of them a few weeks in (I assume the AI gets to recruit more troops than the player through inherent bonuses?).
The only real counter I've found is ultimate spells that deal tons of damage on the battlefield, preferably to all enemy and allies (aka all characters on the map), but these spells are rare, even at higher level, and depend on how a hero was skilled/what faction they are.
For what it's worth, I am currently playing the latest patch: 1.5.4. This did not seem to be that much of an issue (although it could just be sheer luck) in my prior games on the prior versions.
Loving the game so far, the diversity of factions, units, spells, etc. is truly impressive.
The only bug/problem I would like to point out is this : There seems to be a combination of effects/passives that make it so certain types of unit have a 100% chance of being reborn in the first aid tent. It makes it so the AI can't lose. It becomes problematic when the AI also can't win, because we have to make the same battle 6 times per turn, where the AI keeps losing but keeping it's 24 units and retrying. It tries again and again because the battle seems to register as Impossible (for the player), even when the opposing army is very weak, because it has essentially infinite units.
I would suggest that units that don't have time to respawn before the end of a battle don't respawn at all or make it so the odds of respawn can't reach 100%.
I am having some major issues with the end turn button and the resolution the game runs in.
I have noticed that on higher resolutions, the graphic for the end turn button doesn't reflect where the end turn button actually is. I have tried change from full screen to windowed but It still aligns it to another area.
I can't get past turn one on any of my games, unfortunately.
I did some further testing on this, it seems that if I load the game on windowed then increase the size it works. but If I increase the size of the window just horizontally after maxing out vertical resolution it throws the button out of sync with the graphic and break it.
Hey! I'm having the same issue (also ultra wide monitor). The hitbox is actually on top/right corner of the "clue button". That way we can end our turn! I hope it helps you out :D
im just wondering if one does buy this game here on itch, will one get a steamkey for the steam release once out or will you keep updating it here aswell?
This may be a small bug. It looks like the hero ability that automatically turns enemy units into frogs may flag those enemies as allies in regards to hero stat buffs. At the end of each battle I am just wacking these frogs back and forth like a tennis ball for like a minute before they finally die.
Great game! Nice to see a bit of competition in this area of games. Found a bug for you guys: During a sea battle, after I summoned anima when I tried using raise dead the game crashed. I closed the log before saving the data, I hope you guys can recreate it and figure it out.
hi, the animate dead spell should be fixed in v 1.5.3+, but I did get another report it might not be. I'd like to figure this out, esp if you could check if you've updated to v 1.5.3+
Very entertaining game so far. I have been experimenting with the NODEMAP custom maps feature and have an issue with generating maps. When I attempt to generate a map with a large number of unowned towns (5 or more towns from my testing), the game freezes on Step 5 of generating the map. I tried waiting upto an hour, thinking it just needed more time to process, however, nothing changed and it stayed frozen on step 5. I have to use Task Manager to kill the game. This is the fourth map I've tried and each time it hangs on step 5.
hi, I don't think I've received this bug report before? Any additional info you can give? If you can reproduce it, I'd like to get in touch about a save file.
Super stoked. Great game dev(s) keep up the good work. :)
I've come across two main bugs.
One, The game (freezes?) during the AI turn while its loading ( like while the AI bar is on screen showing the move process.)
Second, Is the game has been randomly crashing while playing.
Keep up the good and hard work. I understand I've gotten this before it was released to steam. I will gladly follow its updates and keep trying and spreading the word of the game. I will be happy to see things get flushed out as time goes. Cheers
One, I should have fixed this problem with v 1.5.4. If you can check you're playing this version, and it still occurs, I'd love to get in touch about the save files so I can fix this.
Two, is this a crash without or with crash log? In the prior case, fix will be up later today. Otherwise, I'd love to get in touch about the bug report.
Such a stellar game. After the updates a few issues seemed resolved. Am not having random crashes. played through a few games. Will keep you updated. I did however have a freeze but this time it came with a report. I'll paste it here but please drop a line if you'd prefer me to hit you up via e-mail.
I'm wondering if you unzipped the file? Something is preventing the game from reading files it should have access to. Did you move the exe outside of its folder?
No, but I did extract to a differently-named folder. I deleted the extracted folder, and re-extracted using the default folder naming and it... seems to be getting past the startup screen now! Sorry and thank you for the swift reply!
# Might be related to the above, if your city doesn't have but one unit time (in my save the leeches) and you upgrade other buildings and get prompted to increase spawn for a unit you don't have an option or a way to put the upgrade on hold until you get other buildings built/more unit options.
Is this from loading an old save file? I'm really uncertain about this situation.
About the latter, are you saying you built the Stronghold without buying other dwellings? I know this kinda locks the game. You can save and reload. It's just so rare for that to happen in normal play, and it's difficult to get around.
No, the error was not from loading an old save file. Yes, that's what happened but it wouldn't let me do anything further with that city and eventually would crash the game.
This should be fixed in v 1.5.5 available later today! It's sort of two related bugs in one, the infinite army glitch and this glitch. As least as I saw in my bug fix efforts.
Great game but yeah a few bugs: 1. Playing the horde seems to CTD the most. 2. Bug where AI just freezes and turn does not progress. 3. Memory leak - uses lots of RAM 4. Sometimes saving or loading takes a long time - 30 seconds +
I'd love to see a save file on this. I don't know what causes it. I've had some super sparing contact with this bug ever since v01. But if you have any ideas, go ahead!
So, weird bug. I was just playing a game and was wiped out, Lost my hero, lost my town. I was then first awarded a victory pop up, followed by then a defeat pop up...
Really well done. I really like this game however I will invest in it when the bugs are fixed. With that, I wish you the best of luck! and a bug report ^^
I also see the ram issue, it uses about 5gbs of ram. The game does not stop however for me, except maintain the game state at a computer's turn. It is as if it has run into an AI issue where it does not know what to do. A value not being a returned perhaps. It happens about week 4-5. Sometimes restarting helps.
Honestly amazing game and we knew you will get to it when you can. Thanks!
Hi, really liking the game so far but I'm having severe memory leak issues. After 10 minutes playing the game of a save I'm about 5 weeks into the game starts to use up to 10GB and climbing RAM, which crashes my game. I assume this memory usage must not be intentional as the recommended requirements states that this should run great with a mere 2GB RAM. Can you let me know an approximate time frame on how long this fix will take please as I'd really like to be able to get back into playing my save, I'm quite invested :P Thanks!
Lizards are imbalanced. And not only them. I hope the balance will be corrected, but now there are factions that easily win, and there are factions that suffer from flaws
Great game. I'm absolutely impressed by the amount of content.
Had a weird experience playing a game on a tiny map, sometimes after a battle navigating through the map and hero movement got waay slower for a couple of seconds.
The only thing I've found so far is making sure I've saved before ending my turn. Had one save get corrupted before this latest build and it wouldn't ever load. Besides that, I've just had to restart the game every few turns.
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there are few bugs: on towns if you buy a 2nd stronghold and you doesnot have any other squad to recruit the town simply shows the screen to select but not let you get out of that screen,
when you close the game it keeps open and sucks ram like hell (2 gb of ram occuped with no reason),
custom maps crash the game,
and in balance, Wild overnumbering ability is to strong (i fighted a wild hero with more units than him, the game also said "easy",he doesnot even casted a spell but he spawned Spirit, one and another again, from their falled units even from the same Spirits)
however good game
this is not a bug, but rather a balancing issue:
In two different maps, when fighting two different factions, I've encountered the same "death wave" of goblins.
A few weeks in (e.g. 6) into the campaign, an enemy hero will have hundreds of goblins, and then they'll either have the ability that boosts damage when an ally dies around them (my penultimate game) or they will have the ability that makes clones of your troops (my very last game).
This results in unbeatable odds where the goblins hit like trucks (the former scenario), or that you will die through an unceasing wave of clones, even if the real goblins themselves died.
The AI seems to privilege this strategy. My latest game was against an Order faction, and they still had hundreds of goblins. I also wonder how they can have so many of them a few weeks in (I assume the AI gets to recruit more troops than the player through inherent bonuses?).
The only real counter I've found is ultimate spells that deal tons of damage on the battlefield, preferably to all enemy and allies (aka all characters on the map), but these spells are rare, even at higher level, and depend on how a hero was skilled/what faction they are.
For what it's worth, I am currently playing the latest patch: 1.5.4. This did not seem to be that much of an issue (although it could just be sheer luck) in my prior games on the prior versions.
I'm loving this game so far! I can't wait for the final version on steam! :D
why does the game takes 6.6gb of ram that's quite suspicous
Hey man,
Loving the game so far, the diversity of factions, units, spells, etc. is truly impressive.
The only bug/problem I would like to point out is this : There seems to be a combination of effects/passives that make it so certain types of unit have a 100% chance of being reborn in the first aid tent. It makes it so the AI can't lose. It becomes problematic when the AI also can't win, because we have to make the same battle 6 times per turn, where the AI keeps losing but keeping it's 24 units and retrying. It tries again and again because the battle seems to register as Impossible (for the player), even when the opposing army is very weak, because it has essentially infinite units.
I would suggest that units that don't have time to respawn before the end of a battle don't respawn at all or make it so the odds of respawn can't reach 100%.
Regards
I am having some major issues with the end turn button and the resolution the game runs in.
I have noticed that on higher resolutions, the graphic for the end turn button doesn't reflect where the end turn button actually is. I have tried change from full screen to windowed but It still aligns it to another area.
I can't get past turn one on any of my games, unfortunately.
I did some further testing on this, it seems that if I load the game on windowed then increase the size it works. but If I increase the size of the window just horizontally after maxing out vertical resolution it throws the button out of sync with the graphic and break it.
I am using an ultrawide monitor
Full screen just wont work.
Hey!
I'm having the same issue (also ultra wide monitor). The hitbox is actually on top/right corner of the "clue button". That way we can end our turn! I hope it helps you out :D
Town convert bug
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############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_con:
Variable Index [7] out of range [7]
at gml_Script_dobuild
############################################################################################
gml_Script_dobuild (line -1)
gml_Script_convert_town
gml_Script_castlescreen
gml_Object_obj_con_Draw_64
Tried taking over town and winning game crash
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_con:
Variable Index [7] out of range [7]
at gml_Script_dobuild
############################################################################################
gml_Script_dobuild (line -1)
gml_Script_convert_town
gml_Script_castlescreen
gml_Object_obj_con_Draw_64
im just wondering if one does buy this game here on itch, will one get a steamkey for the steam release once out or will you keep updating it here aswell?
This may be a small bug.
It looks like the hero ability that automatically turns enemy units into frogs may flag those enemies as allies in regards to hero stat buffs. At the end of each battle I am just wacking these frogs back and forth like a tennis ball for like a minute before they finally die.
I've become addicted... I played for like 7 hours last night...
Am encountering an issue though. I decided to try out the Custom Map feature and use the preloaded Europe map...
However I keep CTD and getting this error dump. I really want to play an all order Europe map now haha.
___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_worldgen:
Variable Index [7] out of range [0]
at gml_Script_unit_cost
############################################################################################
gml_Script_unit_cost (line -1)
gml_Script_army_value
gml_Script_army_value_corrected
gml_Script_M_interactgrid
gml_Script_scan_world
gml_Script_load_postprocessing
gml_Script_load_game_standard
gml_Object_obj_worldgen_Create_0
Great game! Nice to see a bit of competition in this area of games.
Found a bug for you guys:
During a sea battle, after I summoned anima when I tried using raise dead the game crashed. I closed the log before saving the data, I hope you guys can recreate it and figure it out.
hi, the animate dead spell should be fixed in v 1.5.3+, but I did get another report it might not be. I'd like to figure this out, esp if you could check if you've updated to v 1.5.3+
Just checked the version now. It's still happening on 1.5.4
I love it, the only problem is that it is buggy and hang/freeze or crashes sometimes. And saves don't always load.
getting these worked out bit by bit! Did two patches this week and expect to do another today
Great! It isn't stopping me from trying to run the game though. I love the game, it is fun. Glad I bought it.
Very entertaining game so far. I have been experimenting with the NODEMAP custom maps feature and have an issue with generating maps. When I attempt to generate a map with a large number of unowned towns (5 or more towns from my testing), the game freezes on Step 5 of generating the map. I tried waiting upto an hour, thinking it just needed more time to process, however, nothing changed and it stayed frozen on step 5. I have to use Task Manager to kill the game. This is the fourth map I've tried and each time it hangs on step 5.
huh, this is interesting. I'll have to see if I can figure out what this is
Hey man, fun game but keeps crashing. heres the log.
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############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_warorder:
Push :: Execution Error - Variable Index [32] out of range [12] - -5.MOBID(100109,32)
at gml_Object_obj_warorder_Draw_0
############################################################################################
gml_Object_obj_warorder_Draw_0 (line -1)
hi, I don't think I've received this bug report before? Any additional info you can give? If you can reproduce it, I'd like to get in touch about a save file.
Absolutely amazing game! As a novice game developer I would like to say: you made a dream.
thank you <3
I also made my own child-hood dream, so I'm glad we can share it
Super stoked. Great game dev(s) keep up the good work. :)
I've come across two main bugs.
One, The game (freezes?) during the AI turn while its loading ( like while the AI bar is on screen showing the move process.)
Second, Is the game has been randomly crashing while playing.
Keep up the good and hard work. I understand I've gotten this before it was released to steam. I will gladly follow its updates and keep trying and spreading the word of the game. I will be happy to see things get flushed out as time goes. Cheers
One, I should have fixed this problem with v 1.5.4. If you can check you're playing this version, and it still occurs, I'd love to get in touch about the save files so I can fix this.
Two, is this a crash without or with crash log? In the prior case, fix will be up later today. Otherwise, I'd love to get in touch about the bug report.
Such a stellar game. After the updates a few issues seemed resolved. Am not having random crashes. played through a few games. Will keep you updated. I did however have a freeze but this time it came with a report. I'll paste it here but please drop a line if you'd prefer me to hit you up via e-mail.
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_wall:
Push :: Execution Error - Variable Index [10] out of range [10] - -7.px(101567,10)
at gml_Object_obj_wall_Draw_0
############################################################################################
gml_Object_obj_wall_Draw_0 (line -1)
Enemy's army is not dying. I have attacked it for ~8 times and it is always survives with 40 knights. And after last attack game just crashes.
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_placeholder:
Push :: Execution Error - Variable Index [24] out of range [22] - -5.mobdata(100438,24)
at gml_Script_init_mob
############################################################################################
gml_Script_init_mob (line -1)
gml_Object_obj_placeholder_Draw_64
I've fixed this today. I still don't know how this bug started, but I've figured out a way to fix it. Expect the v 1.5.5 update tonight
Crashing on launch (technically several seconds after launch, while it's still rendering the start menu buttons) for me, sadly :(
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_unit:
DoAdd :: Execution Error
at gml_Script_play_actionsound
############################################################################################
gml_Script_play_actionsound (line -1)
gml_Script_play_actionsound
gml_Script_play_unitsound
gml_Object_obj_unit_Step_0
I'm wondering if you unzipped the file? Something is preventing the game from reading files it should have access to. Did you move the exe outside of its folder?
No, but I did extract to a differently-named folder. I deleted the extracted folder, and re-extracted using the default folder naming and it... seems to be getting past the startup screen now! Sorry and thank you for the swift reply!
___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 0
for object obj_mapinteract:
Variable <unknown_object>.y(1, -2147483648) cannot be resolved.
at gml_Object_obj_mapinteract_Other_10
############################################################################################
gml_Object_obj_mapinteract_Other_10 (line -1)
gml_Object_obj_army_Draw_0 (line -1)
Any additional info you can share? If you can reproduce it via a save-file, I'd love to get in touch about the save-file.
___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_worldgen:
instance_create_depth argument 3 incorrect type (string) expecting a Number (YYGI32)
at gml_Script_load_game
############################################################################################
gml_Script_load_game (line -1)
gml_Object_obj_worldgen_Create_0
# Might be related to the above, if your city doesn't have but one unit time (in my save the leeches) and you upgrade other buildings and get prompted to increase spawn for a unit you don't have an option or a way to put the upgrade on hold until you get other buildings built/more unit options.
Is this from loading an old save file? I'm really uncertain about this situation.
About the latter, are you saying you built the Stronghold without buying other dwellings? I know this kinda locks the game. You can save and reload. It's just so rare for that to happen in normal play, and it's difficult to get around.
No, the error was not from loading an old save file. Yes, that's what happened but it wouldn't let me do anything further with that city and eventually would crash the game.
I did have this exact error trying to load a save file from a couple days ago. Do you know how I can fix it?
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_placeholder:
Push :: Execution Error - Variable Index [24] out of range [22] - -5.mobdata(100438,24)
at gml_Script_init_mob
############################################################################################
gml_Script_init_mob (line -1)
gml_Object_obj_placeholder_Draw_64
This should be fixed in v 1.5.5 available later today!
Some AI character won't disappear
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_placeholder:
Push :: Execution Error - Variable Index [29] out of range [22] - -5.mobdata(100438,29)
at gml_Script_init_mob
############################################################################################
gml_Script_init_mob (line -1)
gml_Object_obj_placeholder_Draw_64
This should be fixed in v 1.5.5 available later today! It's sort of two related bugs in one, the infinite army glitch and this glitch. As least as I saw in my bug fix efforts.
Portal spawned on a map that doesn't take you anywhere. The map name is Halo and the portal is on a south-eastern snowy island (blue with cross)
___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 0
for object obj_mapinteract:
Variable <unknown_object>.y(1, -2147483648) cannot be resolved.
at gml_Object_obj_mapinteract_Other_10
############################################################################################
gml_Object_obj_mapinteract_Other_10 (line -1)
gml_Object_obj_army_Draw_0 (line -1)
Huh, interesting. Was the map very tight with space? Otherwise, I have no idea what could cause this.
Great game but yeah a few bugs:
1. Playing the horde seems to CTD the most.
2. Bug where AI just freezes and turn does not progress.
3. Memory leak - uses lots of RAM
4. Sometimes saving or loading takes a long time - 30 seconds +
Love what's been done so far! Keep at it :)
the ai bug should be fixed, the game updates very often so make sure you have the most recent one (its save compatible)
Just got a bug where the enemy's goblin keep multiplying... It display "nan" (not a number) instead of having a number for the quantity of monsters.
I'd love to see a save file on this. I don't know what causes it. I've had some super sparing contact with this bug ever since v01. But if you have any ideas, go ahead!
So, weird bug. I was just playing a game and was wiped out, Lost my hero, lost my town. I was then first awarded a victory pop up, followed by then a defeat pop up...
Really well done. I really like this game however I will invest in it when the bugs are fixed. With that, I wish you the best of luck! and a bug report ^^
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_con:
Unable to find instance for object index 102773
at gml_Script_AI_filter_vlist_to_ailist
############################################################################################
gml_Script_AI_filter_vlist_to_ailist (line -1)
gml_Script_AI_fill_goal_list
gml_Script_do_AIturn
gml_Object_obj_con_Draw_64
I've emailed and I wanted to leave a comment.
I also see the ram issue, it uses about 5gbs of ram. The game does not stop however for me, except maintain the game state at a computer's turn. It is as if it has run into an AI issue where it does not know what to do. A value not being a returned perhaps. It happens about week 4-5. Sometimes restarting helps.
Honestly amazing game and we knew you will get to it when you can. Thanks!
Hi, really liking the game so far but I'm having severe memory leak issues. After 10 minutes playing the game of a save I'm about 5 weeks into the game starts to use up to 10GB and climbing RAM, which crashes my game. I assume this memory usage must not be intentional as the recommended requirements states that this should run great with a mere 2GB RAM. Can you let me know an approximate time frame on how long this fix will take please as I'd really like to be able to get back into playing my save, I'm quite invested :P Thanks!
two different play through, week 4 day 2 wont progress after end of day
This army wont die and keep attacking with 9 lizard.
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_placeholder:
Push :: Execution Error - Variable Index [30] out of range [22] - -5.mobdata(100438,30)
at gml_Script_init_mob
############################################################################################
gml_Script_init_mob (line -1)
gml_Object_obj_placeholder_Draw_64
I'm a huge Heroes III Fan. This game excites me! Well done my guy! ;D
Lizards are imbalanced. And not only them. I hope the balance will be corrected, but now there are factions that easily win, and there are factions that suffer from flaws
Do you have a tier list? We could make one and the designer could base some changes off of it?
I'm waiting for the bug where the AI just stops on its turn.
So fair undead have been an easy beginner start. Had issues with order money wise.
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_bcon:
Variable Index [-1] out of range [16]
at gml_Script_draw_mob
############################################################################################
gml_Script_draw_mob (line -1)
gml_Script_draw_army
gml_Object_obj_bcon_Draw_64
Great game. I'm absolutely impressed by the amount of content.
Had a weird experience playing a game on a tiny map, sometimes after a battle navigating through the map and hero movement got waay slower for a couple of seconds.
Anyone else put their hero in camping (make camp) mode and have no idea how to get them out of that..?
Edit: Found out you can click on the camp icon by the mana on the hero to get out of it.
if we buy the game on itch will we also get a Steam key when you release it on Steam or will we need to buy it again
All of my playthroughs eventually get hung up on an enemy movement turn. Anyone have a suggestion on if there's a fix?
The only thing I've found so far is making sure I've saved before ending my turn. Had one save get corrupted before this latest build and it wouldn't ever load. Besides that, I've just had to restart the game every few turns.
Happens to me too