Hero's Hour v02


Hero's Hour version 02 arrives with new features, mechanics and a whole lot of fixes.

  • 17 new Creature dwellings adventure objects
    • protected by preset armies of three units
    • once captured, gives a reward and spawns units each week
  • Lizardmen and Elemental enemies
    • Summoned creatures now showcase a flickering effect
    • Fortress faction to come later!
  • Regiments - heroless armies
  • Improved battlefield which pulls in objects from the adventure map
  • In-game "pause" menu
  • Army overview which adapts to have room for more creatures when needed
  • AI fixes
  • Other bug fixes, stability improvements and improved AI and save/load speeds

Hope you'll enjoy the additions and give me some useful feedback

My current todo-list goes something like as follows, in no particular order:

  • Screen resolution fixes (ADDED IN v022)
  • Simple sound effects
  • Blacksmith, ballista and first-aid tent
  • Obelisks and treasure hunting
  • More and better artifacts
  • Finalize fortress faction
  • Improvements to spellcasting in battle - pausing the game while casting and showing off spell cooldowns
  • New map generation, allowing for smaller and larger maps, 2-6 players, etc.


For bug reports, email me at bhauerm@gmail.com or leave a message here or on twitter. Please include a short description of what occured just before the crash.


UPDATE: Version 021

  • Graphical update to the hero screen
    • Including tooltips for the six main stats
  • Time before a tooltip comes up has been reduced and is made adaptive
  • Small improvements to the town management screen
  • Fixing a couple of crash bugs
    • Worst of all one that would crash the game whenever you visited a redwood observatory


UPDATE: Version 022 + Version 023

  • Fixes to graphics when playing at different resolutions
  • Actually being able to click buttons while playing at a different resolution

Files

Hero's Hour v.023.zip 3 MB
Feb 11, 2021

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Comments

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(1 edit)

I like how it looks but the fonts are really microscopic. It is hard to see anything on the city screen. Also do you plan to give more control in combat?

(+1)

Hm, I'll see if I can improve readability on the town screen somehow. Perhaps using my tooltips, I can move some details over...

Control in combat! Good question! I don't believe I should, really - safe for making it easier to cast spells, which give some sort of control. Unless you convince me otherwise ;)

do you have an email for receiving bug reports? 

(1 edit)

you can email me at bhauerm@gmail.com, write here or on twitter.