Hero's Hour v03 (now v032)
Hero's Hour » Devlog
Just a week after release of v01, here comes v03 - bringing lots of cool new features and tweaks.
NEW FEATURES:
- Updated town sprites, which evolve as your town grows
- Each evolution grants town perks, granting unique benefits to change up your playstyle
- Added 21 town perks
- Blacksmith town building
- Ballista, which fires splashy projectiles
- First aid tent, which resurrects some of your fallen creatures
- Two new hero skills:
- Engineering, improving ballista and first aid tent
- Plunder, which gives gold for defeating armies
- 7 unique new adventure objects
- Chapel: Visiting the Chapel allows the hero to repair it to gain a permanent morale bonus
- Arcane Cloister: Visiting the Arcane Cloister allows the hero to construct Golems using gold and mana
- Arena: Visiting the Arena allows the hero to fight against a worthy opponent for experience
- Crucible: Visiting the Crucible allows the hero to summon demons using sulphur and mana
- Hunter's Outpost: Visiting the Hunter's Outpost allows the hero to recruit a mercenary army
- Brilliant Orb: Visiting the Brilliant Orb allows the hero to meditate, turning mana into a permanent bonus to spellpower and/or knowledge
- Fort: Visiting the Fort allows the hero to sell part of their army
- Mercenary Camp: Visiting the Mercenary Camp gives the hero a permanent bonus to attack or defense
- more to come!
- Tooltips for all buildings
- Pausing the battle while casting spells
- Improved spell cooldown visuals
- Fortress has been fully implemented, but is still unplayable
- Unless you pay more than 1 cents and message me to ask me how to play ;)
TWEAKS:
- Fixes to map generation
- AI improvement
- Every single creature has been rebalanced
- Slightly smaller hero movement range
- Experience gain from large battles slightly decreased
- An extra Dwelling, giving you weekly Sprites for defeating a small rampart army
- Tweaked spell cooldowns
- Small fixes to playing at different resolutions
- Every single interface has been graphically improved
- Battle unit AI has been improved slightly
- Game no longer forgets you've built a marketplace when reloading
If you manage to find a lingering bug, please do write me here or on twitter so I can get it fixed. If you don't find any bugs, you should still write me, tell me your thoughts and what v04 should bring!
VERSION 031:
- Two more unique adventure objects:
- Visiting the Training Grounds allows the hero to evolve creatures in the army for a cost
- Visiting the Sigil Stone allows the hero to spend resources to gain a magical skill
- Fixed a bug that would allow you to gain infinite attack at the mercenary camp
- Fixed a bug that could crash the game at the main menu
- Fixed a bug that could crash the game when emptying a regiment into a town
VERSION 032:
- Updated town screen with higher clarity
- Better feedback, selecting a building before buying it
- Building tooltips state what player they are controlled by
- Claiming a building will show a small message
- Fixing being able to cast spells when getting attacked
- Unupgraded dwellings now have different colour in town build grid
- Fixes to zooming
- Small upgrade to Enemy Turn GUI
- Much more xp from combat, and more gold from plundering
- Less random unit deployment in battles
- Fixed a potential crash in several adventure objects
- Fixed being able to drag units out of the infirmary
- That's not how it's supposed to work
- Units tick over from the infirmary to normal dwellings over time
- Rearranged hero UI
- Spellbook button opening up a biiiig spellbook
- Showing mana and max mana
- Showing warmachines
- New spellbook allowing pageturning, easier to read and spells sorted by power
- Artifacts show an overworld message when picked up
- Overworld messages are bigger and stick around for longer
- Major and Ultimate artifacts are now more rare
- Fixed all elementals showing the wrong sprite in battle
- Improved treasure chest UI
- Temporary fix to a common crash bug related to save loading and strange circumstances
Files
Hero's Hour v.031.zip 3.1 MB
Feb 14, 2021
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Hero's Hour
Old-school strategy RPG with real-time battles.
Status | Released |
Author | ThingOnItsOwn |
Genre | Strategy, Adventure |
Tags | 2D, Exploration, Pixel Art |
More posts
- v2.5.0 - the Balance updateMay 09, 2023
- Hero's Hour v2.3 - Magical UpdateDec 08, 2022
- Steam keys and v2.0.5Mar 07, 2022
- v2.0 RELEASEMar 01, 2022
- Renaissance Update - Hero's Hour v 1.9Jan 30, 2022
- Community Faction Vote - New Years UpdateJan 01, 2022
- Expansion Update - Hero's Hour v 1.8Dec 18, 2021
- Game Changing update - Hero's Hour v 1.7Oct 21, 2021
- Lorekeeper Update - Hero's Hour v 1.5+v 1.6Sep 20, 2021
- Fanfare update - Hero's Hour v 1.4Aug 28, 2021
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