Hero's Hour
A downloadable game for Windows
Hero's Hour v 2.0 has now landed on Steam, GoG and of course, here where it all started, on itch.io.
Hero's Hour is an accessible, yet-deep and content-rich Strategy Roleplaying Game. Take control of your hero, explore the world, build up your town, fight fast-paced battles, level up your hero and amass an army large enough to take out the opponents - before they take you out.
Turn Based + Real Time
While exploring the overworld and developing your town and army are both turn-based, giving you time to think and plan out your next moves, in battles your units will do the best to fight for themselves in real time - all hundreds of them. Cast spells and give attack orders to swing the tide of battle - or just sit back and watch as your might unfolds.
Procedural Generation
Hero's Hour brings impactful procedural generation to the strategy game formula, ensuring that every time you play, there will be new areas to explore and strange buildings to enhance your hero or army. Seek out obelisks to start you on small procedural quests that send you around the world. You won't even be able to use the same build order each time you play the same faction.
Features
- 12 factions with special mechanics, strengths and weaknesses
- 24 hero classes, with a special skill each
- 46 common hero skills
- 301 units - 200 without counting upgrades
- 100 unique unit abilities
- 145 artifacts
- 81 spells & abilities
- Dozens of impactful map buildings
- Local "hotseat" multiplayer
- Co-op with other players or even with the AI
There's a lot of stuff in this little game!
Being on the faster side compared to other turn based strategy games, you may even be able to finish the hotseat games that you start!
You can follow the development of the game on twitter.
A lot of the graphics are by iknowkingrabbit.itch.io/, the rest by me, KraftKraken or Krisys . Music and sound is currently being remastered by Lautaro Ariño, but there's some by me and Tundralaks left.
There's still bugs around, and if you manage to catch one, or one catches you, do get in contact at thingonitsown@gmail.com with a description of the bug. Here post v 2.0, I'm planning on updates on a weekly basis until bugs are ironed out.
Join us at discord: https://discord.gg/9zpWsA24uk
Steam keys are now available for those who have bought the game on itch! Simply go to your purchase page and click the steam key redeem button.
The newest update is v2.7.1. This update improves hero skills and map generation and a lot of other minor changes. v2.7 is a REALLY BIG update.
Status | Released |
Platforms | Windows |
Rating | Rated 4.7 out of 5 stars (315 total ratings) |
Author | ThingOnItsOwn |
Genre | Strategy, Adventure |
Made with | GameMaker |
Tags | 2D, Exploration, Pixel Art |
Average session | About an hour |
Inputs | Mouse |
Mentions | Welcome to the itch.io Summer Sale! |
Purchase
In order to download this game you must purchase it at or above the minimum price of $18 USD. Your purchase comes with a Steam key. You will get access to the following files:
Download demo
Development log
- v2.5.0 - the Balance updateMay 09, 2023
- Hero's Hour v2.3 - Magical UpdateDec 08, 2022
- Steam keys and v2.0.5Mar 07, 2022
- v2.0 RELEASEMar 01, 2022
- Renaissance Update - Hero's Hour v 1.9Jan 30, 2022
- Community Faction Vote - New Years UpdateJan 01, 2022
- Expansion Update - Hero's Hour v 1.8Dec 18, 2021
- Game Changing update - Hero's Hour v 1.7Oct 21, 2021
Comments
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How do I get the DLC if I already have the game?
It's been months and they haven't added this option :/
Does anyone know similar games like this?
i have this error
___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object obj_worldgen: unable to convert string "mods\DeadSaracens Hero Mod/Hero Combat Skins" to bool at gml_Script_heroislocked ############################################################################################ gml_Script_heroislocked (line -1) gml_Object_obj_worldgen_Draw_64
My game has stopped working. Every time I open the game a tab opens on the bottom of the screen for the game but the actual tab is just blank. The only thing on the screen is a tiny black rectangle in the top left corner, otherwise it's just my other tabs open on the screen. I've tried on both steam and the itch download and also on my personal computer and my school laptop. I've uninstalled and reinstalled many times and can't seem to find anyone else with the same problem. No idea what the problem might be I think I'm just cursed.
Hi, just realized there's a paid DLC for the game now! Question, is there any way to pay for the DLC on its own and not for the game all over again?
Thank you!
How can I get the DLC without paying 15.60$ ? I already bought the game for 10$ a year ago.
Had the same issue, just click on the download button, and on the next page you will find "claim steam key"
Hello. I'm playing the steam version and something weird caught my eye. When you convert a town you can't convert it again for some reason. Also all the buildings that work only once for visiting heroes don't trigger on the converted town if they come pre-built in the converted town. There's no movement bonus from order or level up from pyre in converted towns. Is this a bug? It seems really off putting if this is an intended feature.
Really great game but after 53 hours of playing it won't launch anymore. Playing the GOG version. All I get is a a flash of something thenblack screen that locks up my whole computer. I have tried running it as administrator.
still having this issue. My current work around is moving the opt text file from the local game data folder. But, I have to do it before launching the game then first time everyday. It also causes the skirmish and load option to obfuscation until I start a new game then loaf a game from the pause menu.
I also learned on reddit that this may be a known issue that will hopefully be resolved in a future patch if the developer is able.
I'm back after few months and I see some improvements in UI.
You have my money, time to delve into this game!
Game crashes when i try and save. Week 8.
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_con:
unable to convert string "" to number
at gml_Script_save_game
############################################################################################
gml_Script_save_game (line -1)
gml_Object_obj_con_Draw_64
Hello! I am having some really bad crashes on town screens, something to do with recruitment? Not sure if its been reported:
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_con:
Variable Index [9] out of range [0]
at gml_Script_draw_recruitment
############################################################################################
gml_Script_draw_recruitment (line -1)
gml_Script_castlescreen
gml_Object_obj_con_Draw_64
Hey, I bought hero hour alongtime ago and was wondering if there is a way to get a steam key?
The download page should contain your Steam key.
I think the game looks awesome, and the pixel style is super cool. As a budding pixel artist, I would love if there was a way to replace assets for fun and try to develop something in my own style. Is this possible? You rock, thank you for all the work and awesomeness!
I bought this game on gog. I didn't say that it is bad game, but... I was expecting something more. Sorry, but HoMM is still better ;)
Loving the game! I've been addicted to it, but suddenly I am getting this bug every two turns. Happening half way through week 5 if that matters, and I'm playing on a large map:
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_con:
Variable obj_army.armyvalue(101419, -2147483648) not set before reading it.
at gml_Script_AI_consider_castle_defence
############################################################################################
gml_Script_AI_consider_castle_defence (line -1)
gml_Script_do_AIturn
gml_Object_obj_con_Draw_64
By far the most creative and daring heroes-like game I've played. My only issue is that it feels like doing battle commands does more damage than good. I want to command my army, not just watch. But the campaign-map part has some really crazy, creative mechanics that more than makes up for it. I adore the approach. Good job.
Hello, is there a way for gog/itch players to play with the mods in the steam workshop ?
Thank you for including the steam key! Excited to play this game once I find the time to do so.
This game is awesome, its an amazing "little" big piece that is being developed here, the combat is an amazing touch, the way I can set up how the warriors are in the field and using it as a leverage to my combat is an awesome touch, to any one that might read this, if you came to this game some how, get this game, it is imperative that you play it, you will like it allot.
thanks for an amazing game
Hello!
First off, I want to say that I love this game and I am totally addicted, as much as I was addicted to HOMM when I was younger.
I want to report an issue, it's not a bug, more of a quality of life issue.
I play this game on 2 computers, one on a 1080P screen, the other is on a 4K screen. When I play on the 4k screen, my settings are set for 4k with fullscreen. When I want to play on the 1080p monitor on the other computer, the game keeps the 4k settings and I get to see only a portion of the screen.
So I have to go back on the PC with the 4k monitor to reduce the settings to 1080P, get out of the game and then it works properly on the 1080P computer. Same issue when I come back to play on the 4K settings; the game kept the settings from the previous computer and I have to change them again, otherwise I only get a small window to play...
Dunno if it's possible to have the game keep different setups saved, depending on which computer it is installed by the same user?
Anyway, again, great game! I hope you find a lot of success and can't wait to see what other factions you will add with time or new DLC that you will make for the game!
lovin the cultists, can really max out their knowledge and intelligence by using each avatar
Bought on GOG, and I've played it for like 15 hours already! Awesome game, you have a real winner here!!
hey, I'm happy for you that you were able to launch on other platformers, its a really good game, congrats!
Since I bought the game a while ago, I was wondering if I can get a gog key instead of a steam key, most of my games are on gog and not steam. thanks!
This is a really fun and great game :)
Is there a way to get the mods which are locked behind steam workshop if we have itchio or gog version?
Excellent game by the way thanks !
edit : I just found your google sheet which is here if anyone is looking for it too https://docs.google.com/spreadsheets/d/181dGTrx7jXIJ-NJPa59wRGKuGn20F9Lp9_hIfQIf...
Out of curiosity, as someone who bought this game on here awhile ago, now that it's on steam is it possible to get a steam key or is that not possible?
here for the same question
You can't get the Steam key you were promised, you have to log in after clicking the buy now button at the top, and then login to your Steam account through itch.io site.
This seems like fraud. That is not a Steam key, that is an activation after you give login details to a third party site. A Steam key is a 16-digit alphanumeric string, that when entered into Steam, redeems a game on Steam, and that key is no longer valid. You cannot look at any Steam 'key' on games you own, it is for activation.
All the language both prior and current says you will receive a Steam Key. After thinking about this more, this is absolutely fraud, and opens up both the dev and itch.io to problems with credit card processors if they should be alerted to this fraud.
Screen resolution / mouse offset bug
My screen is extra wide, with a standard resolution of 3440*1440. When desktop is set to this resolution it fills the entire screen, but the game gets two vertical black borders. Some button coordinates are also not in the same coordinate space as the mouse. For example all the buttons on the first screen work properly, but after I click "New Game", all the new buttons like difficulty, faction buttons, hero skills etc are all misaligned horisontally. E.g. I can only click a button when mouse cursor is left of the button.
When I change desktop resolution to 2560*1440 I get black vertical borders on my desktop. But when I launch the game with this desktop resolution, the game actually fills the entire screen, and all button coordinates are aligned with mouse coordinates.
Additionally, when using 2560*1440:
Please add alt+enter to toggle full screen.
If you got the game in a giveaway, you don't get the steam key?
Do you have to have the game installed to get the steam key? I don't see a purchase page?
Steam key is actually in the "Download" button way at the top:
Thanks, but I don't have that Download button. This is on my Mac (where it's not installed) so will I see that button on Windows?
It doesn't seem to show in the Itch.io app, going to the page on my regular web browser shows the button however.
I pulled it up on Windows and got it, thanks.
I found out today that starting a game with all players on the same team immediately triggers a win that counts for probably every applicable "Win a game" achievement. I already got some beforehand so I can't confirm if it works for all of them, but this exploit(?) earned me Nudist Run, Speedrunner, Any% PB and No time to waste.
plz mac version! :)
Is it maybe possible to add an option to turn off scrolling when the mouse is near the edge of the window? This is especially a problem with a multi-monitor setup if you need to move your mouse to another screen.
I think now there is
Oh really? I could only find an option to disable the combat camera movement. Can you tell me where I can find the option? :) I'm on version 2.0.5 by the way
I haven't actually checked so I guess there is no option sry
Sadly, game has numerous problems with UI. It looks like it was developed with Full HD and higher resolutions, this collides with overall retro feel.
My review is based on demo version 2.0.5.
There is a bug with UI scale - when I set it to something different than 100% then button collisions have wrong offsets so I was forced to this setting, this is real joke. Also I have to click button one click after another to change UI scale by... 1%. Long button press doesn't work, painful.
Lexicon doesn't scale at all!
I play at 1280x1024 resolution, with UI scale 100% text is nearly unreadable, even with smooth option on. Small status icons also. Lexicon is one big pulp. I can build right buildings in city only because tooltips have bigger font. Upper status bar on battle screen is unreadable. Number of units blends together with unit portraits. There are many more annoying oddities but I don't want to make huge comment.
Every well done feature like amount of units, cities, map objects, unique mechanics and much more is nullified by cons which I wrote earlier.
I wouldn't pay full price for the game until UI will be seriously revamped.
Actually have an update in QA which changes the way the game is rendered on screen to better support various screen sizes. I hope you'll like it when it comes out
I have an eye on updates, no pressure - it's better to do fixes once and for all.
Dude.
I'm not going to log in to my steam account via itch.io. That is just way to sketchy. If you want to live up to your promise you should make the key available from my itch.io account page. Didn't expect much to be honest, but his is kind of dissapointing.
Note that the steam log in page states that "Note that thingonitsown.itch.io is not affiliated with Steam or Valve". Not saying that this is intentional, but I for one wont jepoardise my steam login to redeem an 18 dollar game.
I haven't heard anyone else with this kind of concern. The way I'm distributing the keys is the way that itch io allows. I don't know how I'd be able to make the key available from your itch Io account page, as you describe
Neither do I. I am not a game developer and as such cannot be expected to know these things.
I am just informing you that I ,as a consumer, do not trust a .io website with the log in details to my steam library containing x amount of dollars worth of games to unlock a purchase of 18 dollars. Especially when I am expressly warned by the steam log in that itch.io is not affiliated with steam. Steam log-ins were leaked some ten years ago because third party sites sold user data to hackers. Humble bundle and other sites are affiliated with steam and as such I trust them more than itch.io.
An example of how to do it would I suppose be to do what the creators of the game "Torchlight" did a long time ago. Users were able to redeem steam codes once the game had made it on to steam by emailing the game developers through a specific email. The customer had to supply a copy of the receipt from the original transaction and were then emailed a steam code in return.
I imagine requesting these codes from steam would entail a similar process to the one game developers go through when they send review copies out to memebers of the press.
Hello,I don't seem to have gotten a key.
Is there somewhere I can send you proof of purchase to get my key?
Thanks
what are you talking about "dude"? you can redeem your key from inside your itch acc,..go to my library-> "download"->claim the key...then use that key to activate the game on your steam....you don't need to log in steam via itch.io lmao
So tell me friend: How do I redeem said key via my itch.io library whitout signing in to steam? Since the prompt I get when I press "claim steam key" is to log in to my steam account... via itch.io?
Are there different viersions of the client? Do I have to download some sort of itch.io app?
Or did you just not comprehend my original message?"lmao"
I know it's late, but if you click on the sign in through steam button, Steam explains how this sign in works;
That should help alleviate any fears of your info getting compromised. Also I enabled 2FA several years ago. The only way to log into my account is through the app on my personal cell phone. That all but eliminates risk of unauthorized logins.
itch.io will never see your password or have access to anything on your account other than what your Steam username is and any other public information on your Steam account. It use’s Steam’s oAauth login which is secure way of verifying your Steam identity to other platforms.
Hope that helps
Don't want to do this either. Every other Steam redeem is given via a code sent to the email associated with the purchase. This is normal, what's going on here is abnormal and should not be a requirement.
This just seems like an attempt to get more metadata on users or something else sketchy and is extremely disappointing and possibly constitutes fraud.
big thx for this easy steam key gathering :D
Love the new "Panda" faction.
Resources on / near the shores cannot be taken. Not from the sea, also not from the land.
Once I've encountered a ship near a ship yard, but the ship was on land, not on the sea (I could board it, but could not move, as expected, so I had to unboard again)
Steam Key distribution requires original email to confirm purchase, but the email I used back then, is now gone. Never mind, I prefer having it this way, so the Steam version is not needed at all.
this game extremely needs multiplayer